void SetupRagdoll() { int layerMask = GetLayerFromLayerMask.GetInt(limbsData.limbsRagdollMask.value); upperBodyRigidBody.gameObject.layer = layerMask; headRigidbody.gameObject.layer = layerMask; centreRigidbody.gameObject.layer = layerMask; for (int i = 0; i < leftArmRigidbodies.Count; i++) { leftArmRigidbodies[i].gameObject.layer = layerMask; } for (int i = 0; i < rightArmRigidbodies.Count; i++) { rightArmRigidbodies[i].gameObject.layer = layerMask; } for (int i = 0; i < leftLegRigidbodies.Count; i++) { leftLegRigidbodies[i].gameObject.layer = layerMask; } for (int i = 0; i < rightLegRigidbodies.Count; i++) { rightLegRigidbodies[i].gameObject.layer = layerMask; } }
void UpdateTransformLayer() { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_Enemy") as ScriptableLayerMask; int layerMaskNumber = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); gameObject.layer = layerMaskNumber; }
public override void Init() { SubLimbController[] allSubLimbs = GetComponentsInChildren <SubLimbController>(); foreach (SubLimbController item in allSubLimbs) { switch (item.limbType) { case HitboxType.HEAD: headLimb = item; break; case HitboxType.UPPER_BODY: upperBodyLimb = item; break; case HitboxType.L_ARM: leftArmLimb = item; break; case HitboxType.R_ARM: rightArmLimb = item; break; case HitboxType.PROP: break; case HitboxType.LOWER_BODY: lowerBodyLimb = item; break; } item.Init(); } ScriptableLayerMask ragdollLayer = Resources.Load("LayerMasks/LayerMask_Ragdoll") as ScriptableLayerMask; int layerMaskNumber = GetLayerFromLayerMask.GetInt(ragdollLayer.value); RagdollComponentController[] allRagdollComponents = GetComponentsInChildren <RagdollComponentController>(); foreach (RagdollComponentController item in allRagdollComponents) { ragdollComponentControllers.Add(item); item.Init(); item.gameObject.layer = layerMaskNumber; } }
public override void Init() { hitboxController = GetComponentInParent <HitboxController>(); collision = GetComponent <BoxCollider>(); PlayerController playerController = GetComponentInParent <PlayerController>(); if (playerController != null) { ScriptableLayerMask playerLayerMask = Resources.Load("LayerMasks/LayerMask_PlayerHitbox") as ScriptableLayerMask; gameObject.layer = GetLayerFromLayerMask.GetInt(playerLayerMask.value); } else { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_EnemyHitbox") as ScriptableLayerMask; gameObject.layer = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); } }
void AssignLayerToColliders() { int layerNumber = 0; if(isPlayer == true) { ScriptableLayerMask playerLayerMask = Resources.Load("LayerMasks/LayerMask_PlayerHitbox") as ScriptableLayerMask; layerNumber = GetLayerFromLayerMask.GetInt(playerLayerMask.value); } else { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_EnemyHitbox") as ScriptableLayerMask; layerNumber = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); } headHitboxHandler.AssignLayerMask(layerNumber); torsoHitboxHandler.AssignLayerMask(layerNumber); leftArmHitboxHandler.AssignLayerMask(layerNumber); rightArmHitboxHandler.AssignLayerMask(layerNumber); leftLegHitboxHandler.AssignLayerMask(layerNumber); rightLegHitboxHandler.AssignLayerMask(layerNumber); }
public void SetLayerMask(ScriptableLayerMask Layer) { // currentGameObject.layer = LayerMask.NameToLayer(layerName.Value); gameObject.layer = GetLayerFromLayerMask.GetInt(Layer.value); }