///Main Loop public IEnumerator Load(string path) { WWW loader = new WWW(path); yield return(loader); if (loader.error != null) { Debug.Log("File Not Found"); //!!!!! } else { SetGeometryData(loader.text); } if (buffer.Check(true, false)) //buffer.Trace(AutoResolveVLimit) { if (hasMaterials) { loader = new WWW(ResolvePath(mtllib, basepath)); yield return(loader); if (loader.error != null) { Debug.Log("failed to resolve material library path" + basepath + mtllib); //!!!!! string[] emats = buffer.ReturnMaterialNames(); materialData = new List <MaterialData>(); MaterialData nmd = new MaterialData(); foreach (string mname in emats) { nmd = new MaterialData(); nmd.name = mname; nmd.ShaderName = "Diffuse"; nmd.diffuse = new Color(0.5f, 0.5f, 0.5f, 1.0f); materialData.Add(nmd); } } else { SetMaterialData(loader.text); TMPTextures = new Texture2D[TextureList.Count]; foreach (KeyValuePair <string, int> txt in TextureList) { string imgext = Path.GetExtension(txt.Key); if (imgext == ".jpg" || imgext == ".jpeg" || imgext == ".png") { WWW texloader = new WWW(ResolvePath(txt.Key, basepath)); yield return(texloader); if (texloader.error != null) { Debug.Log("failed to resolve texture path" + basepath + txt.Key); } else { TMPTextures[txt.Value] = texloader.texture; } } else { Debug.Log(txt.Key + ": image not correct file type please use jpeg or png"); //!!!! } } SolveMaterials(); } } CheckScale(); Build(); } else { Debug.Log("Too many poly's"); } Destroy(this); }