Exemple #1
0
    private bool ParseObjLine(ref string objline)
    {
        linePart = objline.Trim().Split(linePartSplitChar);
        switch (linePart[0])
        {
        case O:
            //buffer.AddObject(linePart[1].Trim()); We skip object seperation, to reduce object count.
            //Importing large SketchupUp generated OBJ files results in an enormous amount of objects, making WebGL builds explode.
            break;

        case MTLLIB:
            mtllib = line.Substring(linePart[0].Length + 1).Trim();
            break;

        case USEMTL:
            buffer.AddSubMeshGroup(linePart[1].Trim());
            break;

        case V:
            buffer.PushVertex(new Vector3(cf(linePart[1]), cf(linePart[2]), cf(linePart[3])));
            break;

        case VT:
            buffer.PushUV(new Vector2(cf(linePart[1]), cf(linePart[2])));
            break;

        case VN:
            buffer.PushNormal(new Vector3(cf(linePart[1]), cf(linePart[2]), cf(linePart[3])));
            break;

        case F:
            var faces = new FaceIndices[linePart.Length - 1];
            GetFaceIndices(faces, linePart);
            if (linePart.Length == 4)
            {
                //tris
                buffer.PushFace(faces[0]);
                buffer.PushFace(faces[1]);
                buffer.PushFace(faces[2]);
            }
            else if (linePart.Length == 5)
            {
                //quad
                buffer.PushFace(faces[0]);
                buffer.PushFace(faces[1]);
                buffer.PushFace(faces[3]);
                buffer.PushFace(faces[3]);
                buffer.PushFace(faces[1]);
                buffer.PushFace(faces[2]);
            }
            else
            {
                Debug.LogWarning("face vertex count :" + (linePart.Length - 1) + " larger than 4. Ngons not supported.");
                return(false);                        //Return failure. Not triangulated.
            }
            break;
        }
        return(true);
    }