public bool Intersects(ref Quad quad, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, ref quad, out pushOut)); }
public bool Intersects(Polygon poly, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, poly, out pushOut)); }
public bool Intersects(ref Rectangle rect, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, ref rect, out pushOut)); }
public bool Intersects(ref Triangle tri, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, ref tri, out pushOut)); }
public bool Intersects(Vector2 point, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, point, out pushOut)); }
public bool Intersects(ref Circle circle, out Vector2 pushOut) { return(Geom2D.Intersects(ref this, ref circle, out pushOut)); }
public bool Intersects(Polygon poly) { return(Geom2D.Intersects(ref this, poly)); }
public bool Intersects(ref Quad quad) { return(Geom2D.Intersects(ref this, ref quad)); }
public bool Intersects(ref Triangle tri) { return(Geom2D.Intersects(ref this, ref tri)); }
public bool Intersects(ref Rectangle rect) { return(Geom2D.Intersects(ref this, ref rect)); }
public bool Intersects(ref Circle circle) { return(Geom2D.Intersects(ref this, ref circle)); }