Beispiel #1
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 public bool Intersects(ref Quad quad, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, ref quad, out pushOut));
 }
Beispiel #2
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 public bool Intersects(Polygon poly, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, poly, out pushOut));
 }
Beispiel #3
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 public bool Intersects(ref Rectangle rect, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, ref rect, out pushOut));
 }
Beispiel #4
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 public bool Intersects(ref Triangle tri, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, ref tri, out pushOut));
 }
Beispiel #5
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 public bool Intersects(Vector2 point, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, point, out pushOut));
 }
Beispiel #6
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 public bool Intersects(ref Circle circle, out Vector2 pushOut)
 {
     return(Geom2D.Intersects(ref this, ref circle, out pushOut));
 }
Beispiel #7
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 public bool Intersects(Polygon poly)
 {
     return(Geom2D.Intersects(ref this, poly));
 }
Beispiel #8
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 public bool Intersects(ref Quad quad)
 {
     return(Geom2D.Intersects(ref this, ref quad));
 }
Beispiel #9
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 public bool Intersects(ref Triangle tri)
 {
     return(Geom2D.Intersects(ref this, ref tri));
 }
Beispiel #10
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 public bool Intersects(ref Rectangle rect)
 {
     return(Geom2D.Intersects(ref this, ref rect));
 }
Beispiel #11
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 public bool Intersects(ref Circle circle)
 {
     return(Geom2D.Intersects(ref this, ref circle));
 }