Exemple #1
0
        public static void Main(string[] args)
        {
            var kernel = new StandardKernel();
            kernel.Load<Protogame2DIoCModule>();
            kernel.Load<ProtogameAssetIoCModule>();
            AssetManagerClient.AcceptArgumentsAndSetup<GameAssetManagerProvider>(kernel, args);

            using (var game = new GeneratedGame(kernel))
            {
                game.Run();
            }
        }
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            var kernel = new StandardKernel();
            kernel.Load<Protogame2DIoCModule>();
            kernel.Load<ProtogameAssetIoCModule>();
            AssetManagerClient.AcceptArgumentsAndSetup<GameAssetManagerProvider>(kernel, null);

            // Create our OpenGL view, and display it
            var g = new GeneratedGame(kernel);
            SetContentView(g.AndroidGameView);
            g.Run();
        }
Exemple #3
0
        static void Main(string[] args)
        {
            Console.WriteLine("---------------------------------------------------------------------");
            Console.WriteLine("This is Poker Game Simulator Created Using Windows Console App ");
            Console.WriteLine("If you want to try, kindly type YES or if you want to see generated");
            Console.WriteLine("game, kindly type NO, Thank You and Enjoy");
            Console.WriteLine("----------------------------------------------------------------------");
            Console.WriteLine();
            string willPlay = Console.ReadLine();
            string response = willPlay.ToLower();

            if (response == "yes")
            {
                // PlayPoker();
                GameProper.PlayPoker();
            }
            if (response == "no")
            {
                GeneratedGame.PlayAutomatedGame();
            }
        }