public bool Invest(int Amount) { Health H = transform.GetComponent <Health>(); if (H.CurrentHealth < H.MaxHealth) { H.DoDamage(-10 * Amount); Game_manager.ChatMessage("Healing Tower..."); return(true); } if (Level < 2 && Game_manager.DecreaseKapital(Game_manager.Kapital / 20 + 20)) { Game_manager.ChatMessage("Upgrading Tower..."); SetLevel(Level + 1); return(true); } else { Game_manager.ChatMessage("Tower maxed."); } return(false); }