void Start() { _itemScript = GameObject.Find("Game manager").GetComponent <Item_script>(); _gameManager = GameObject.Find("Game manager").GetComponent <Game_manager>(); _notification = GameObject.Find("Notification").GetComponent <Ingame_notification_script>(); _questManager = GameObject.Find("Game manager").GetComponent <Quest_manager_script>(); }
void Start() { thescoremanager = FindObjectOfType <Score_manager>(); theplatformgen = FindObjectOfType <Platform_gen>(); thegamemanager = FindObjectOfType <Game_manager>(); values = FindObjectOfType <Option_values>(); }
void Update() { if (Input.GetMouseButtonDown(0)) { bulletAmt--; if (bulletCount < 3) { bulletCount++; gui.DisableBullet(bulletCount); } if (bulletAmt <= 0) { Game_manager.OnDuckMiss(); } Vector3 mousePos = Input.mousePosition; mousePos.z = Camera.main.transform.position.z; if (Physics.Raycast(Camera.main.ScreenToWorldPoint(mousePos), Camera.main.transform.forward, out hit, Mathf.Infinity)) { if (hit.transform.tag == "Duck") { hit.transform.GetComponent <Duck_Health>().KillDuck(); } } } }
public void Update() { Vector3 WantedDir = Vector3.zero; for (int i = 0; i < WASD_Controls.Length; i++) { if (Input.GetKey(WASD_Controls[i])) { WantedDir += new Vector3((i - 2) % 2, 0, -(i - 1) % 2); } } if (WantedDir == Vector3.zero) { MovingDir *= 1 - Speed; } else { MovingDir = Vector3.Lerp(MovingDir, WantedDir.normalized, (1 - Smoothness)).normalized; } if (Input.GetKey(BuildCityKey)) { Game_manager.BuildCity(transform.position + transform.forward * 10); } if (Input.GetKey(InvestKey)) { Game_manager.InvestInCity(transform.position); } if (Input.GetKey(StealKey)) { Game_manager.StealFromCity(transform.position); } }
void Start() { _gameManager = GameObject.Find("Game manager").GetComponent <Game_manager>(); _combatManager = GameObject.Find("Game manager").GetComponent <Combat_manager_script>(); _notification = GameObject.Find("Notification").GetComponent <Ingame_notification_script>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); _spellScript = GameObject.Find("Game manager").GetComponent <Spell_script>(); }
public void KillDuck() { if (isInvincible == false) { anim.Play("DuckDeath"); Game_manager.OnDuckShot(); } }
private void Start() { _notification = GameObject.Find("Notification").GetComponent <Ingame_notification_script>(); _gameManager = GameObject.Find("Game manager").GetComponent <Game_manager>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); checkAvailableQuests(); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { ani.clip = clip; ani.Play(); Game_manager.set_key_exists(false); } }
void Start() { _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); _questManager = GameObject.Find("Game manager").GetComponent <Quest_manager_script>(); _conversationScript = GameObject.Find("Game manager").GetComponent <Conversation_script>(); _gameManager = GameObject.Find("Game manager").GetComponent <Game_manager>(); nameText.GetComponent <Text_animation>().startAnim(character_name, 0.01f); }
void Start() { _instance = this; //if (dataSave != null) { score = dataSave.score; //} gamestop = false; GameisPause = false; }
void Awake() { instance = this; for (int i = 0; i < 7; ++i) this.shuffle_bag.Add(i, 1); for (int k = 0; k < 4; ++k) { incoming_id[k] = this.shuffle_bag.Next(); } }
public void KillDuck() { if (isInvincible == false) { anim.Play("DuckDeath"); Game_manager.OnDuckShot(); Manage_Score.score += scoreValue; dUI.UpdateDucks(); } }
public void DirectionChanger(Vector3 _dir) { direction = new Vector3(direction.x * _dir.x, direction.y * _dir.y); bounce++; if (bounce >= bounceMax) { direction = new Vector3(0, 1, 0); Game_manager.OnDuckMiss(); } }
private void Awake() { //singleton if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
//void Update () { //} void OnTriggerEnter(Collider hit) { if (hit.tag == "Killzone") { Destroy(this.gameObject); Game_manager.OnDuckDeath(); } if (hit.tag == "Flyawayzone") { Game_manager.OnDuckFlyAway(); Destroy(this.gameObject); } }
static void Main(string[] args) { bool keepPlaying = false; Program p1 = new Program(); do { Console.Clear(); // clears old stuff if they choose to play again Game_manager mgr = new Game_manager(); mgr.Playgame(); keepPlaying = p1.KeepPlaying(); } while (keepPlaying); }
// Start is called before the first frame update void Start() { //normalizamos los valores sake = sake / 10; vodka = vodka / 10; absenta = absenta / 10; whisky = whisky / 10; wine = wine / 10; mouth = body.GetComponent <Mouth_class>(); my_shoulder = new Shoulder_class(); my_elbow_up = new Elbow_up_class(); my_elbow_down = new Elbow_down_class(); if (my_player == player_number.player_1) { sake = PlayerPrefs.GetInt("sake"); vodka = PlayerPrefs.GetInt("vodka"); absenta = PlayerPrefs.GetInt("absenta"); whisky = PlayerPrefs.GetInt("whisky"); wine = PlayerPrefs.GetInt("wine"); my_shoulder.Start(my_shoulder_transform, max_angle_shoulder, min_angle_shoulder, active_key_shoulder, aceleration_axis_shoulder, speed_animation_shoulder, true); } else { sake = PlayerPrefs.GetInt("sake_2"); vodka = PlayerPrefs.GetInt("vodka_2"); absenta = PlayerPrefs.GetInt("absenta_2"); whisky = PlayerPrefs.GetInt("whisky_2"); wine = PlayerPrefs.GetInt("wine_2"); my_shoulder.Start(my_shoulder_transform, max_angle_shoulder, min_angle_shoulder, active_key_shoulder, aceleration_axis_shoulder, speed_animation_shoulder, false); } my_elbow_up.Start(my_elbow_transform, max_angle_elbow, min_angle_elbow, active_key_elbow_up, aceleration_axis_elbow, speed_animation_elbow); my_elbow_down.Start(my_elbow_transform, max_angle_elbow, min_angle_elbow, active_key_elbow_down, aceleration_axis_elbow, speed_animation_elbow); //HUD if (isPlayerLeft) { barraBorracho = GameObject.Find("Fill Amonut Left").GetComponent <Image>(); } else { barraBorracho = GameObject.Find("Fill Amonut Right").GetComponent <Image>(); } //Referencia al gameManager GameManager = GameObject.Find("GameManager").GetComponent <Game_manager>(); drinked_glasses = 0; }
void OnTriggerEnter2D(Collider2D Get) { if (Get.gameObject.name == "dish") { Destroy(this.gameObject); Game_manager.checkBuggerStack(this.tag); } if (Get.gameObject.name == "GarbageDestory") { Destroy(this.gameObject); } }
// Start is called before the first frame update void Start() { //Cargamos el vaso de la carpeta Resources/Props glass = Resources.Load <GameObject>("Props/Glass"); //Inicializamos las listas para el OP objetosActivos = new List <GameObject>(); objetosDesactivados = new List <GameObject>(); //Creamos el objeto pool poolGlass = new GameObject(); poolGlass.name = "PoolGlass"; Instantiate(poolGlass, originPosition, Quaternion.identity); gameManager = GameObject.Find("GameManager").GetComponent <Game_manager>(); shots = gameManager.getListShot(); spawnGlass(); }
void Start() { _itemScript = GameObject.Find("Game manager").GetComponent <Item_script>(); _gameManagerScript = GameObject.Find("Game manager").GetComponent <Game_manager>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); var tmp = slot_text.GetComponent <TextMeshPro>(); switch (ID) { case 0: tmp.SetText("Head"); break; case 1: tmp.SetText("Body"); break; case 2: tmp.SetText("Legs"); break; case 3: tmp.SetText("Left"); break; case 4: tmp.SetText("Shoulder"); break; case 5: tmp.SetText("Gadget"); break; case 6: tmp.SetText("Feet"); break; case 7: tmp.SetText("Right"); break; default: break; } slot_text.GetComponent <Text_animation>().startAnim(tmp.text, 0.01f); }
private IEnumerator DoDamage(GameObject city) { while (city.activeSelf) { yield return(new WaitForSeconds(cooldown)); if (city == null || !city.activeSelf) { yield break; } if (city.GetComponent <Health>().DoDamage(power)) { Game_manager.KillCity(city.GetComponent <Stadt>()); } } }
public bool Steal() { Health H = transform.GetComponent <Health>(); if (Level > 0) { SetLevel(Level - 1); return(true); Game_manager.ChatMessage("Downgrading Tower..."); } if (H.CurrentHealth > 10) { Game_manager.ChatMessage("Robbing Tower..."); H.DoDamage(10); return(true); } Game_manager.ChatMessage("Don't kill Towers! plz?"); return(false); }
public bool Invest(int Amount) { Health H = transform.GetComponent <Health>(); if (H.CurrentHealth < H.MaxHealth) { H.DoDamage(-10 * Amount); Game_manager.ChatMessage("Healing Tower..."); return(true); } if (Level < 2 && Game_manager.DecreaseKapital(Game_manager.Kapital / 20 + 20)) { Game_manager.ChatMessage("Upgrading Tower..."); SetLevel(Level + 1); return(true); } else { Game_manager.ChatMessage("Tower maxed."); } return(false); }
// Update is called once per frame void Start() { _hair = hair.GetComponent <SpriteRenderer>(); _eyes = eyes.GetComponent <SpriteRenderer>(); _nose = nose.GetComponent <SpriteRenderer>(); _mouth = mouth.GetComponent <SpriteRenderer>(); _body = body.GetComponent <SpriteRenderer>(); _equipment_head = equipment_head.GetComponent <SpriteRenderer>(); _equipment_body = equipment_body.GetComponent <SpriteRenderer>();; _equipment_legs = equipment_legs.GetComponent <SpriteRenderer>();; _equipment_left = equipment_left.GetComponent <SpriteRenderer>();; _equipment_shoulder = equipment_shoulder.GetComponent <SpriteRenderer>();; _equipment_gadget = equipment_gadget.GetComponent <SpriteRenderer>();; _equipment_feet = equipment_feet.GetComponent <SpriteRenderer>();; _equipment_right = equipment_right.GetComponent <SpriteRenderer>();; _itemScript = GameObject.Find("Game manager").GetComponent <Item_script>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); _gameManager = GameObject.Find("Game manager").GetComponent <Game_manager>(); }
public bool Shoot() { if (EnemiesInRange.Count == 0) { return(false); } System.Random R = new System.Random(); Transform Target = null; foreach (Transform turret in ActiveTurrets) { Target = EnemiesInRange[R.Next(0, EnemiesInRange.Count - 1)]; Lasers[ActiveTurrets.IndexOf(turret)].SetPositions(new Vector3[] { turret.GetChild(turret.childCount - 1).transform.position, Target.position }); turret.rotation = Quaternion.LookRotation(Vector3.ProjectOnPlane(Target.position - turret.position, Vector3.up), Vector3.up); if (Target.GetComponent <Health>().DoDamage(10)) { EnemiesInRange.Remove(Target); Game_manager.ChatMessage("Enemy down!"); } } return(true); }
// Use this for initialization void Start() { ani = GetComponent <Animation>(); Game_manager.set_key_exists(true); }
// Use this for initialization void Start() { Instance = this; }
private void Start() { gm = GameObject.Find("GameManager").GetComponent <Game_manager>(); }
void Awake() { instance = this; }
// Update is called once per frame void Update() { gamemanagerscript = GameObject.Find("Game manager").GetComponent <Game_manager>(); switch (currentState) { case (BattleStates.LOSE): deadenemys = 0; break; case (BattleStates.Start): nextstate(); break; case (BattleStates.Playerchose): if (selected == false && currentState == BattleStates.Playerchose) { button1.SetActive(true); button4.SetActive(true); button3.SetActive(true); button2.SetActive(true); selected = true; } break; case (BattleStates.PlayerAnimation): selected = false; button1.SetActive(false); button4.SetActive(false); button3.SetActive(false); button2.SetActive(false); nextstate(); break; case (BattleStates.Playerinfo): if (working == false) { StartCoroutine(playerinfodialog()); } break; case (BattleStates.Enemyanimation): if (alreadyattacked == false) { StartCoroutine(Enemyattacks()); } break; case (BattleStates.Enemyinfo): alreadyattacked = false; if (playerdead) { currentState = BattleStates.LOSE; } // or sign: || : if there is an enemy with more then 1 opponent put it here! if (deadenemys >= 3 || deadenemys == 1 && Game_manager.WhatEnemyAreYouFacing != "Sinister Crow") { deadenemys = 0; Win(); } else { if (deadenemys < 3) { if (enemyworking == false) { StartCoroutine(enemyinfodialog()); } } } break; } }
private void Start() { _itemScript = GameObject.Find("Game manager").GetComponent <Item_script>(); _gameManagerScript = GameObject.Find("Game manager").GetComponent <Game_manager>(); _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>(); }
void Awake() { instance = this; for (int i = 0; i < 7; ++i) this.shuffle_bag.Add(i, 1); for (int k = 0; k < 4; ++k) { incoming_id[k] = this.shuffle_bag.Next(); } this.lines = 0; this.score = 0; this.game_pause = false; this.menu_pause = false; this.storage = -1; this.current_face = -1; }
// void Update () { // } //} public void SpawnDucks() { Game_manager.OnSpawnDucks(); }