void IntroduceRelevanceEntity(Game_PlayerController player, Game_Controller other) { var pc = other as Game_PlayerController; if (pc != null) { player.ActiveSession.S2C_PLAYER_ADD(pc); return; } var npc = other as Game_NPCController; if (npc != null) { player.ActiveSession.S2C_NPC_ADD(npc); return; } Debug.LogWarning("Relevance ADD type not implemented: " + other.GetType()); }