private IEnumerator ShowLoginBonusNormal() { DataMng.Instance().ShowLoginBonusNumN = 0; GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus; if (respDataCM_LoginBonus.loginBonus == null || respDataCM_LoginBonus.loginBonus.normal == null) { yield return(null); } else { int showNum = respDataCM_LoginBonus.loginBonus.normal.Length; while (showNum > DataMng.Instance().ShowLoginBonusNumN) { bool isClose = false; Action <int> action = delegate(int x) { isClose = true; DataMng.Instance().ShowLoginBonusNumN++; }; GUIMain.ShowCommonDialog(action, "CMD_NormalLogin", null); while (!isClose) { yield return(null); } } } yield break; }
protected virtual IEnumerator CreateHomeData() { GUIPlayerStatus.RefreshParams_S(false); ClassSingleton <GUIMonsterIconList> .Instance.RefreshList(MonsterDataMng.Instance().GetMonsterDataList()); ClassSingleton <FaceMissionAccessor> .Instance.faceMission.MissionTapCheck(); ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetBadge(false); ClassSingleton <FacePresentAccessor> .Instance.facePresent.SetBadgeOnly(); ClassSingleton <FaceNewsAccessor> .Instance.faceNews.SetBadgeOnly(); ClassSingleton <PartsMenuFriendIconAccessor> .Instance.partsMenuFriendIcon.FrinedListCheck(); if (ConstValue.IS_CHAT_OPEN != 1) { ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.gameObject.SetActive(false); } GUIFace.SetFacilityShopButtonBadge(); PartsMenu.SetMenuButtonAlertBadge(); this.DownloadMenuBanner(); while (!TextureManager.instance.isLoadSaveData) { yield return(null); } GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus; if (respDataCM_LoginBonus.loginBonus != null && respDataCM_LoginBonus.loginBonus.campaign != null) { GameWebAPI.RespDataCM_LoginBonus.LoginBonus[] campaign2 = respDataCM_LoginBonus.loginBonus.campaign; for (int i = 0; i < campaign2.Length; i++) { GameWebAPI.RespDataCM_LoginBonus.LoginBonus campaign = campaign2[i]; bool isLoadEnd = false; string path = CMD_LoginCampaign.GetBgPathForFTP(campaign.backgroundImg); TextureManager.instance.Load(path, delegate(Texture2D texture) { isLoadEnd = true; }, 30f, true); while (!isLoadEnd) { yield return(null); } } } yield return(base.StartCoroutine(this.CreateFarm())); this.StartCacheBattle(); this.StartCacheParty(); LeadCapture.Instance.CheckCaptureUpdate(); this.ShowCampaignFacilityIcon(); yield break; }
private IEnumerator ShowLoginBonusCampaign() { DataMng.Instance().ShowLoginBonusNumC = 0; GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus; if (respDataCM_LoginBonus.loginBonus == null || respDataCM_LoginBonus.loginBonus.campaign == null) { yield return(null); } else { int showNum = respDataCM_LoginBonus.loginBonus.campaign.Length; while (showNum > DataMng.Instance().ShowLoginBonusNumC) { bool isClose = false; Action <int> onClosedAction = delegate(int x) { isClose = true; DataMng.Instance().ShowLoginBonusNumC++; }; GameWebAPI.RespDataCM_LoginBonus.LoginBonus loginBonus = respDataCM_LoginBonus.loginBonus.campaign[DataMng.Instance().ShowLoginBonusNumC]; if (loginBonus.loginBonusId != "2") { GUIMain.ShowCommonDialog(onClosedAction, "CMD_LoginAnimator", null); } else { GUIMain.ShowCommonDialog(onClosedAction, "CMD_CampaignLogin", null); } while (!isClose) { yield return(null); } } } yield break; }
protected virtual IEnumerator StartEvent() { yield return(base.StartCoroutine(this.CreateHomeData())); RestrictionInput.DeleteDisplayObject(); TipsLoading.Instance.StopTipsLoad(true); Loading.Invisible(); if (!GUIScreenHome.isManualScreenFadeIn) { yield return(base.StartCoroutine(this.StartScreenFadeIn(null))); } this.isFinishedStartLoading = true; bool isPenaltyLevelTwo = false; yield return(base.StartCoroutine(this.PenaltyCheck(delegate { GUIMain.BackToTOP("UIStartupCaution", 0.8f, 0.8f); isPenaltyLevelTwo = true; }))); if (isPenaltyLevelTwo) { yield break; } GUIManager.ResetTouchingCount(); yield return(base.StartCoroutine(this.ShowLoginBonusCampaign())); yield return(base.StartCoroutine(this.ShowLoginBonusNormal())); GameWebAPI.RespDataUS_GetPlayerInfo playerInfo = DataMng.Instance().RespDataUS_PlayerInfo; GameWebAPI.RespDataCM_LoginBonus loginBonus = DataMng.Instance().RespDataCM_LoginBonus; if (loginBonus != null && loginBonus.loginBonus != null && loginBonus.loginBonus.normal != null && loginBonus.loginBonus.normal.Length > 0 && playerInfo != null && playerInfo.playerInfo != null && playerInfo.playerInfo.loginCount == 3) { bool isReviewDialogClose = false; Action onFinishedAction = delegate() { isReviewDialogClose = true; }; LeadReview.ShowReviewConfirm(LeadReview.MessageType.TOTAL_LOGIN_COUNT_3DAYS, onFinishedAction, false); while (!isReviewDialogClose) { yield return(null); } } yield return(base.StartCoroutine(this.CheckRecoverBattle())); Loading.Display(Loading.LoadingType.LARGE, false); while (!AssetDataCacheMng.Instance().IsCacheAllReadyType(AssetDataCacheMng.CACHE_TYPE.CHARA_PARTY)) { yield return(null); } Loading.Invisible(); TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>(); yield return(base.StartCoroutine(tutorialObserver.StartGuidance(new Action <bool>(this.StartedGuidance)))); GUIFace.SetFacilityAlertIcon(); ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetParticleMissionIcon(); yield break; }