Example #1
0
 private IEnumerator ShowLoginBonusNormal()
 {
     DataMng.Instance().ShowLoginBonusNumN = 0;
     GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus;
     if (respDataCM_LoginBonus.loginBonus == null || respDataCM_LoginBonus.loginBonus.normal == null)
     {
         yield return(null);
     }
     else
     {
         int showNum = respDataCM_LoginBonus.loginBonus.normal.Length;
         while (showNum > DataMng.Instance().ShowLoginBonusNumN)
         {
             bool         isClose = false;
             Action <int> action  = delegate(int x)
             {
                 isClose = true;
                 DataMng.Instance().ShowLoginBonusNumN++;
             };
             GUIMain.ShowCommonDialog(action, "CMD_NormalLogin", null);
             while (!isClose)
             {
                 yield return(null);
             }
         }
     }
     yield break;
 }
Example #2
0
    protected virtual IEnumerator CreateHomeData()
    {
        GUIPlayerStatus.RefreshParams_S(false);
        ClassSingleton <GUIMonsterIconList> .Instance.RefreshList(MonsterDataMng.Instance().GetMonsterDataList());

        ClassSingleton <FaceMissionAccessor> .Instance.faceMission.MissionTapCheck();

        ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetBadge(false);

        ClassSingleton <FacePresentAccessor> .Instance.facePresent.SetBadgeOnly();

        ClassSingleton <FaceNewsAccessor> .Instance.faceNews.SetBadgeOnly();

        ClassSingleton <PartsMenuFriendIconAccessor> .Instance.partsMenuFriendIcon.FrinedListCheck();

        if (ConstValue.IS_CHAT_OPEN != 1)
        {
            ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.gameObject.SetActive(false);
        }
        GUIFace.SetFacilityShopButtonBadge();
        PartsMenu.SetMenuButtonAlertBadge();
        this.DownloadMenuBanner();
        while (!TextureManager.instance.isLoadSaveData)
        {
            yield return(null);
        }
        GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus;
        if (respDataCM_LoginBonus.loginBonus != null && respDataCM_LoginBonus.loginBonus.campaign != null)
        {
            GameWebAPI.RespDataCM_LoginBonus.LoginBonus[] campaign2 = respDataCM_LoginBonus.loginBonus.campaign;
            for (int i = 0; i < campaign2.Length; i++)
            {
                GameWebAPI.RespDataCM_LoginBonus.LoginBonus campaign = campaign2[i];
                bool   isLoadEnd = false;
                string path      = CMD_LoginCampaign.GetBgPathForFTP(campaign.backgroundImg);
                TextureManager.instance.Load(path, delegate(Texture2D texture)
                {
                    isLoadEnd = true;
                }, 30f, true);
                while (!isLoadEnd)
                {
                    yield return(null);
                }
            }
        }
        yield return(base.StartCoroutine(this.CreateFarm()));

        this.StartCacheBattle();
        this.StartCacheParty();
        LeadCapture.Instance.CheckCaptureUpdate();
        this.ShowCampaignFacilityIcon();
        yield break;
    }
Example #3
0
 private IEnumerator ShowLoginBonusCampaign()
 {
     DataMng.Instance().ShowLoginBonusNumC = 0;
     GameWebAPI.RespDataCM_LoginBonus respDataCM_LoginBonus = DataMng.Instance().RespDataCM_LoginBonus;
     if (respDataCM_LoginBonus.loginBonus == null || respDataCM_LoginBonus.loginBonus.campaign == null)
     {
         yield return(null);
     }
     else
     {
         int showNum = respDataCM_LoginBonus.loginBonus.campaign.Length;
         while (showNum > DataMng.Instance().ShowLoginBonusNumC)
         {
             bool         isClose        = false;
             Action <int> onClosedAction = delegate(int x)
             {
                 isClose = true;
                 DataMng.Instance().ShowLoginBonusNumC++;
             };
             GameWebAPI.RespDataCM_LoginBonus.LoginBonus loginBonus = respDataCM_LoginBonus.loginBonus.campaign[DataMng.Instance().ShowLoginBonusNumC];
             if (loginBonus.loginBonusId != "2")
             {
                 GUIMain.ShowCommonDialog(onClosedAction, "CMD_LoginAnimator", null);
             }
             else
             {
                 GUIMain.ShowCommonDialog(onClosedAction, "CMD_CampaignLogin", null);
             }
             while (!isClose)
             {
                 yield return(null);
             }
         }
     }
     yield break;
 }
Example #4
0
    protected virtual IEnumerator StartEvent()
    {
        yield return(base.StartCoroutine(this.CreateHomeData()));

        RestrictionInput.DeleteDisplayObject();
        TipsLoading.Instance.StopTipsLoad(true);
        Loading.Invisible();
        if (!GUIScreenHome.isManualScreenFadeIn)
        {
            yield return(base.StartCoroutine(this.StartScreenFadeIn(null)));
        }
        this.isFinishedStartLoading = true;
        bool isPenaltyLevelTwo = false;

        yield return(base.StartCoroutine(this.PenaltyCheck(delegate
        {
            GUIMain.BackToTOP("UIStartupCaution", 0.8f, 0.8f);
            isPenaltyLevelTwo = true;
        })));

        if (isPenaltyLevelTwo)
        {
            yield break;
        }
        GUIManager.ResetTouchingCount();
        yield return(base.StartCoroutine(this.ShowLoginBonusCampaign()));

        yield return(base.StartCoroutine(this.ShowLoginBonusNormal()));

        GameWebAPI.RespDataUS_GetPlayerInfo playerInfo = DataMng.Instance().RespDataUS_PlayerInfo;
        GameWebAPI.RespDataCM_LoginBonus    loginBonus = DataMng.Instance().RespDataCM_LoginBonus;
        if (loginBonus != null && loginBonus.loginBonus != null && loginBonus.loginBonus.normal != null && loginBonus.loginBonus.normal.Length > 0 && playerInfo != null && playerInfo.playerInfo != null && playerInfo.playerInfo.loginCount == 3)
        {
            bool   isReviewDialogClose = false;
            Action onFinishedAction    = delegate()
            {
                isReviewDialogClose = true;
            };
            LeadReview.ShowReviewConfirm(LeadReview.MessageType.TOTAL_LOGIN_COUNT_3DAYS, onFinishedAction, false);
            while (!isReviewDialogClose)
            {
                yield return(null);
            }
        }
        yield return(base.StartCoroutine(this.CheckRecoverBattle()));

        Loading.Display(Loading.LoadingType.LARGE, false);
        while (!AssetDataCacheMng.Instance().IsCacheAllReadyType(AssetDataCacheMng.CACHE_TYPE.CHARA_PARTY))
        {
            yield return(null);
        }
        Loading.Invisible();
        TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>();

        yield return(base.StartCoroutine(tutorialObserver.StartGuidance(new Action <bool>(this.StartedGuidance))));

        GUIFace.SetFacilityAlertIcon();
        ClassSingleton <FaceMissionAccessor> .Instance.faceMission.SetParticleMissionIcon();

        yield break;
    }