public void Execute(GameObject selectedGameObject)
 {
     GameUtility.DisableHexInteractable(selectedGameObject);
     GameUtility.EnableInsideText(selectedGameObject);
     GameUtility.SetHexColorGreen(selectedGameObject);
     HexManager.RemoveHexFromList(selectedGameObject);
 }
    public void Execute(GameObject selectedGameObject)
    {
        List <GameObject> hexInRange = HexManager.GetRangeObjects(selectedGameObject, Range);

        if (HexManager.IsFilledHexInRange(selectedGameObject, Range))
        {
            hexInRange.ForEach(el => GameUtility.SetHexColorGreen(el));
            GameUtility.DisableHexInteractable(selectedGameObject);
            GameUtility.SetHexColorRed(selectedGameObject);
            HexManager.RemoveHexFromList(selectedGameObject);
        }
        else
        {
            hexInRange.ForEach(el => {
                GameUtility.SetHexColorRed(el);
                GameUtility.DisableHexInteractable(el);
                HexManager.RemoveHexFromList(el);
            });
        }
    }