protected void Awake()
 {
     GameUtility.Assert(this.waterAmount != null, "UISessionWaterOnTrackWidget.waterAmount != null", this);
     GameUtility.Assert(this.waterLevelLabel != null, "UISessionWaterOnTrackWidget.waterLevelLabel != null", this);
     this.keybinding     = KeyBinding.Name.WaterConditions;
     this.useKeyBinding  = true;
     this.dropdownScript = this.dropdown.GetComponent <SessionInformationDropdown>();
 }