private bool GameOver(Label label) { if (remainingCells.Count == 0) { return(true); } var cell = GameTable.GetCellPosition(label); ResetLabel.Text = String.Format("{0}, {1}\n{2}", cell.Row % 2, cell.Column % 2, IsCorner(cell.Row, cell.Column)); // Corner cell case. if (IsCorner(cell.Row, cell.Column)) { return(CornerCase(cell)); } // Edge non-corner cell case. else if (IsEdge(cell.Row, cell.Column)) { return(EdgeCase(cell)); } // Centre case. else { CenterCase(); } return(false); }
private void PlayerMove(Label label, string text) { // Update all private fields on click. label.Text = text; remainingCells.Remove(label); usedCells.Add(label); var cell = GameTable.GetCellPosition(label); filledCells[cell.Row, cell.Column] = true; if (GameOver(label)) { EndGame(text); } }