private void CheckStatus() { if (actorList.Count == 0) { actorList.Clear(); isPlay = false; ServerApp.Logger.InfoFormat("The room serial: {0} is close.", SerialNum); ServerApp.instance.cellManager.RemoveCell(this.SerialNum); return; } RoomUpdateEvent.SendEvent(this); if (actorList.Count == Limit) { foreach (ActorInfo t in actorList) { if (!t.isReady) return; } GameStartEvent.SendEvent(this); } }