/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. Sprites = new GameSpritesCollection(Content); SpriteBatch = new SpriteBatch(GraphicsDevice); InfoFont = Content.Load <SpriteFont>("Graphics/Fonts/InfoFont"); GameFont = Content.Load <SpriteFont>("Graphics/Fonts/GameFont"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. Sprites = new GameSpritesCollection(Content); SpriteBatch = new SpriteBatch(GraphicsDevice); InfoFont = Content.Load<SpriteFont>("Graphics/Fonts/InfoFont"); GameFont = Content.Load<SpriteFont>("Graphics/Fonts/GameFont"); }