Beispiel #1
0
 /// <summary>
 ///     LoadContent will be called once per game and is the place to load
 ///     all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     Sprites     = new GameSpritesCollection(Content);
     SpriteBatch = new SpriteBatch(GraphicsDevice);
     InfoFont    = Content.Load <SpriteFont>("Graphics/Fonts/InfoFont");
     GameFont    = Content.Load <SpriteFont>("Graphics/Fonts/GameFont");
 }
Beispiel #2
0
 /// <summary>
 ///     LoadContent will be called once per game and is the place to load
 ///     all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     Sprites = new GameSpritesCollection(Content);
     SpriteBatch = new SpriteBatch(GraphicsDevice);
     InfoFont = Content.Load<SpriteFont>("Graphics/Fonts/InfoFont");
     GameFont = Content.Load<SpriteFont>("Graphics/Fonts/GameFont");
 }