Exemple #1
0
    protected override void OnClick()
    {
        SaveDisplay display = GetComponentInParent <SaveDisplay>();

        //remove the directory through the gamesaver
        GameSaver.FolderNumber = display.saveNumber;
        GameSaver.RemoveDirectory();

        display.Refresh(); //refresh the display
    }
Exemple #2
0
    private void Advance()
    {
        if (changing) //only one level change should happen on advance
        {
            if (resetToMenu)
            {
                GameSaver.RemoveDirectory();
                GetComponent <Reseter>().ResetGame();
                return;
            }

            startPosition = playerStart;

            Items.Clear();

            SceneManager.LoadScene(levelName, mode);
        }
    }