protected override void OnClick() { SaveDisplay display = GetComponentInParent <SaveDisplay>(); //remove the directory through the gamesaver GameSaver.FolderNumber = display.saveNumber; GameSaver.RemoveDirectory(); display.Refresh(); //refresh the display }
private void Advance() { if (changing) //only one level change should happen on advance { if (resetToMenu) { GameSaver.RemoveDirectory(); GetComponent <Reseter>().ResetGame(); return; } startPosition = playerStart; Items.Clear(); SceneManager.LoadScene(levelName, mode); } }