private void ClearIfPending(GameSaveLoadArgs args) { if (!clearPending) { return; } clearPending = false; Clear(); }
private void HandleLoadFinished(GameSaveLoadArgs args) => Hide();
private void HandleLoadStarted(GameSaveLoadArgs args) => Show();
private void HandleGameLoadStarted(GameSaveLoadArgs args) => Hide();
private void HandleGameLoadFinished(GameSaveLoadArgs obj) => UpdateRecords();
private void HandleGameLoadStarted(GameSaveLoadArgs args) => Clear();
private void Clear(GameSaveLoadArgs args) => Clear();