public static void Main(string[] args) { Qcommon.Init(args); System.Diagnostics.Debug.WriteLine("hello!"); GameSave.InitGame(); GameSave.ReadGame("test/data/savegames/game.ssv"); }
public static void SV_InitGameProgs() { SV_ShutdownGameProgs(); game_import_t gimport = new game_import_t(); GameBase.GetGameApi(gimport); GameSave.InitGame(); }
/** * SV_InitGameProgs * * Init the game subsystem for a new map. */ public static void SV_InitGameProgs() { // unload anything we have now SV_GAME.SV_ShutdownGameProgs(); game_import_t gimport = new(); // all functions set in game_export_t (rst) GameBase.GetGameApi(gimport); GameSave.InitGame(); }