Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (endGame == false)
        {
            return;
        }

        if (inputField.text.Length == 3 && Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
        {
            enterNameScreen.SetActive(false);

            GameSave.AddScore(inputField.text.ToUpper(),
                              GameScore.instance.globalscore,
                              GameScore.instance.redScore,
                              GameScore.instance.blueScore,
                              GameScore.instance.greenScore);

            leaderboardScreen.SetActive(true);
            ShowLeaderboards();
            leaderboardVisible = true;
        }
        else
        {
            //inputField.text +=	Input.inputString; -> ça faisait bugger bizarrement
        }

        if (leaderboardVisible == true && Input.GetKeyDown(KeyCode.R))
        {
            DeleteBalls();

            GameObject.Destroy(GameObject.Find("GameManager"));
            UnityEngine.SceneManagement.SceneManager.LoadScene("Menu");
        }
    }