private void sendMoveOutOfPlay() { IGameInputReceiver inputReceiver = GameRound.GetInputReceiver(); inputReceiver.InputPutLudoOutOfPlay(Data.player, selectedLudo); finishDeployable(); }
private void sendMove(BoardTile tile) { IGameInputReceiver inputReceiver = GameRound.GetInputReceiver(); inputReceiver.InputMove(Data.player, selectedLudo, tile); finishDeployable(); }