/// <summary>
        /// Hides all the screens and shows the selected screen.
        /// </summary>
        private void SwitchToSelectedScreen()
        {
            game.HideScreens();

            switch ((SelectableMenuItems)SelectedItem)
            {
            case SelectableMenuItems.Play:
                var playScreen = game.Services.GetService <GameScreen>();
                playScreen.SetActive(true);
                playScreen.PlayMusic();
                break;

            case SelectableMenuItems.Help:
                game.Services.GetService <HelpScreen>().SetActive(true);
                break;

            case SelectableMenuItems.Credits:
                game.Services.GetService <CreditsScreen>().SetActive(true);
                break;

            case SelectableMenuItems.Quit:
                game.Exit();
                break;

            default:
                // Switch to the start screen as a backup
                var startScreen = game.Services.GetService <StartScreen>();
                startScreen.SetActive(true);
                startScreen.PlayMusic();
                break;
            }
        }
        /// <summary>
        /// Update the screen.
        /// </summary>
        /// <param name="gameTime"></param>
        public override void Update(GameTime gameTime)
        {
            keyHandler.Update();

            if (keyHandler.IsKeyPressed(Keys.Escape))
            {
                var startScreen = GameRoot.Services.GetService <StartScreen>();
                GameRoot.HideScreens();
                startScreen.SetActive(true);
            }

            base.Update(gameTime);
        }
Exemple #3
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        /// <summary>
        /// Destroys the player object
        /// </summary>
        public override void Destroy()
        {
            base.Destroy();

            // Get the score before GameRoot.HideScreens(); resets the score
            var endScreen = GameRoot.Services.GetService <EndScreen>();

            endScreen.EndScore.Score = Score.ToString();

            // Hide all screens
            GameRoot.HideScreens();

            // Show end/game over screen
            endScreen.SetActive(true);
            endScreen.PlayMusic();
        }