public void HandleUserEarnedReward(object sender, Reward args) { SSTools.ShowMessage("Reward Received!", SSTools.Position.bottom, SSTools.Time.twoSecond); PlayerControl.health = PlayerPrefs.GetInt("DefaultMaxHP"); gameOver.InactiveSetup(); PlayerControl.isDead = false; PlayerControl.playerCanShoot = true; SceneManager.LoadScene("Main"); }