public void HandleUserEarnedReward(object sender, Reward args)
    {
        SSTools.ShowMessage("Reward Received!", SSTools.Position.bottom, SSTools.Time.twoSecond);

        PlayerControl.health = PlayerPrefs.GetInt("DefaultMaxHP");
        gameOver.InactiveSetup();
        PlayerControl.isDead         = false;
        PlayerControl.playerCanShoot = true;
        SceneManager.LoadScene("Main");
    }