Exemple #1
0
 private void OnCollisionEnter2D(Collision2D col)
 {
     if (!collided)
     {
         // 25 = PlayerKiller ; 18 = Monster
         if (col.gameObject.layer == 25 || col.gameObject.layer == 18)
         {
             if (!isHavingArmor)
             {
                 gameOverManager.Die();
             }
         }
         collided = true;
     }
 }