public IEnumerator GameOverCoroutine() { text.text = "GAME OVER"; yield return(new WaitForSeconds(3f)); GameOverManager.Active(); }
public void GameOver() { SetNote.instance.StopNote(); NotePoolingManager.instance.ResetNote(); CutSceneManager.instance.ResetTime(); _gameOverManager.Active(); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag.Equals("Player")) { GameOverManager.Active(); } }
void Update() { if ( Input.GetKeyDown(KeyCode.Escape) && !GameOverManager.IsActive && SceneLoader.LoadedScenes != SceneLoader.Scenes.Title && SceneLoader.LoadedScenes != SceneLoader.Scenes.StageSelect ) { GameOverManager.Active(); } }
private void OnCollisionEnter2D(Collision2D collision) { GameOverManager.Active(); }
public void GameOver() // animator event func { _gameOverManager.Active(); }