public IEnumerator GameOverCoroutine()
    {
        text.text = "GAME OVER";
        yield return(new WaitForSeconds(3f));

        GameOverManager.Active();
    }
 public void GameOver()
 {
     SetNote.instance.StopNote();
     NotePoolingManager.instance.ResetNote();
     CutSceneManager.instance.ResetTime();
     _gameOverManager.Active();
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag.Equals("Player"))
     {
         GameOverManager.Active();
     }
 }
Exemple #4
0
 void Update()
 {
     if (
         Input.GetKeyDown(KeyCode.Escape) &&
         !GameOverManager.IsActive &&
         SceneLoader.LoadedScenes != SceneLoader.Scenes.Title &&
         SceneLoader.LoadedScenes != SceneLoader.Scenes.StageSelect
         )
     {
         GameOverManager.Active();
     }
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     GameOverManager.Active();
 }
 public void GameOver() // animator event func
 {
     _gameOverManager.Active();
 }