static int CreatGameObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.GameObject)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                UnityEngine.GameObject o    = GameObjectManager.CreatGameObject(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.GameObject)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                UnityEngine.GameObject o    = GameObjectManager.CreatGameObject(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameObjectManager.CreatGameObject"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        public void UIManagerLoadTest()
        {
            ResourcesConfigManager.Initialize();

            GameObject manager = GameObjectManager.CreatGameObject("UIManager");

            Assert.AreNotEqual(manager.GetComponent <UILayerManager>(), null);
            Assert.AreNotEqual(manager.GetComponent <UIAnimManager>(), null);
            Assert.AreNotEqual(manager.GetComponentInChildren <Camera>(), null);
        }
Exemple #3
0
    public static void Init()
    {
        GameObject l_instance = GameObjectManager.CreatGameObject("UIManager");

        s_instance = l_instance.GetComponent <UIManager>();

        s_UILayerManager = l_instance.GetComponent <UILayerManager>();
        s_UIAnimManager  = l_instance.GetComponent <UIAnimManager>();
        s_UIcamera       = l_instance.GetComponentInChildren <Camera>();

        DontDestroyOnLoad(l_instance);
    }
    void CreateCell()
    {
        for (int i = 0; i < m_length; i++)
        {
            for (int j = 0; j < m_weight; j++)
            {
                int        random = RandomService.GetRand(1, 13);
                GameObject go     = GameObjectManager.CreatGameObject(m_CellName + "_" + random);
                go.transform.SetParent(m_scenceParent.transform);

                go.transform.position = new Vector3(i * m_cellSpace, 0, j * m_cellSpace);
            }
        }
    }
Exemple #5
0
    public static UIWindowBase CreateUIWindow(string l_UIname)
    {
        GameObject   l_UItmp  = GameObjectManager.CreatGameObject(l_UIname, s_Instance.gameObject);
        UIWindowBase l_UIbase = l_UItmp.GetComponent <UIWindowBase>();

        UISystemEvent.Dispatch(l_UIbase, UIEvent.OnInit);  //派发OnInit事件
        try{
            l_UIbase.Init();
        }
        catch (Exception e) {
            Debug.LogError("OnInit Exception: " + e.ToString());
        }

        AddHideUI(l_UIbase);

        return(l_UIbase);
    }
    void CreateBoundary()
    {
        for (int i = -1; i < m_length + 1; i++)
        {
            for (int j = -1; j < m_weight + 1; j++)
            {
                Debug.Log((i < 0 || i >= m_length || j < 0 || j >= m_weight) + " I:" + i + " J:" + j);

                if (i < 0 || i >= m_length || j < 0 || j >= m_weight)
                {
                    int        random = RandomService.GetRand(1, 6);
                    GameObject go     = GameObjectManager.CreatGameObject(m_BoundaryName + "_" + random);
                    go.transform.SetParent(m_scenceParent.transform);

                    go.transform.position = new Vector3(i * m_cellSpace, 0, j * m_cellSpace);
                }
            }
        }
    }
Exemple #7
0
    public static UIWindowBase CreateUIWindow(string UIName)
    {
        GameObject   UItmp  = GameObjectManager.CreatGameObject(UIName, s_UIManagerGo);
        UIWindowBase UIbase = UItmp.GetComponent <UIWindowBase>();

        UISystemEvent.Dispatch(UIbase, UIEvent.OnInit);  //派发OnInit事件
        try{
            UIbase.Init(GetUIID(UIName));
        }
        catch (Exception e)
        {
            Debug.LogError("OnInit Exception: " + e.ToString());
        }

        AddHideUI(UIbase);

        s_UILayerManager.SetLayer(UIbase);      //设置层级

        return(UIbase);
    }