// Use this for initialization void Start() { NPC_GrandMother = GameObjectFinder.GetObjTransform("NPC_GrandMother"); NPC_Spawn_Postion = GameObjectFinder.GetObjTransform("NPC_Spawn_Postion"); NPC_MAN_Parent = GameObjectFinder.GetObjTransform("NPC_MAN_Parent"); Moto_Spawn_Parent = GameObjectFinder.GetObjTransform("Moto_Spawn_Parent"); ccMessage.f_AddListener(GameMessage.TaxiCollision, TaxiCollision); ccMessage.f_AddListener(GameMessage.ResetGame, ResetGame); Invoke("SpawnNPC", NPC_Spawn_Time); }