// Use this for initialization
 void Start()
 {
     NPC_GrandMother   = GameObjectFinder.GetObjTransform("NPC_GrandMother");
     NPC_Spawn_Postion = GameObjectFinder.GetObjTransform("NPC_Spawn_Postion");
     NPC_MAN_Parent    = GameObjectFinder.GetObjTransform("NPC_MAN_Parent");
     Moto_Spawn_Parent = GameObjectFinder.GetObjTransform("Moto_Spawn_Parent");
     ccMessage.f_AddListener(GameMessage.TaxiCollision, TaxiCollision);
     ccMessage.f_AddListener(GameMessage.ResetGame, ResetGame);
     Invoke("SpawnNPC", NPC_Spawn_Time);
 }