Exemple #1
0
    public ReadGuideHelpConfig(string xmlFilePath)
    {
        TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("HelpTips").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)//(XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText;

            GuideHelpData helpInfo = new GuideHelpData();
            helpInfo.helpId = Convert.ToInt32(typeName);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "tiptimes":
                    helpInfo.helpTimes = Convert.ToInt32(xEle.InnerText);
                    break;

                case "tipmatches":
                    helpInfo.helpMatches = Convert.ToInt32(xEle.InnerText);
                    break;

                case "tippath":
                    helpInfo.helpObjPathList = GameMethod.ResolveToStrList(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "tipevent":
                    helpInfo.helpTriggerEvent = Convert.ToInt32(xEle.InnerText);
                    break;

                case "tipShowTimes":
                    helpInfo.helpShowTime = float.Parse(xEle.InnerText);
                    break;
                }
                #endregion
            }
            ConfigReader.guideHelpXmlInfoDict.Add(helpInfo.helpId, helpInfo);
        }
    }
Exemple #2
0
        public void SetJungleMonsterBeAtkVoice()
        {
            int           id   = (int)ObjTypeID;
            NpcConfigInfo info = ConfigReader.GetNpcInfo(id);

            if (entityType != EntityType.Monster || Hp < hpLimit || AudioManager.Instance.HeroLinesAudioDict.ContainsKey(GameObjGUID))
            {
                return;
            }
            List <float> ifPlaySoundList = new List <float>();

            for (int i = 0; i < ifPlayMonsterSound.Length; i++)
            {
                ifPlaySoundList.Add(ifPlayMonsterSound[i]);
            }
            int indexPlay = GameMethod.RandProbablityIndex(ifPlaySoundList);//获得是否播放下标

            if (indexPlay == 1)
            {
                return;
            }
            if (HasSameTypeNpcPlaySoundIsPlaying())
            {
                return;
            }

            if (info.n32Script1Rate == null)
            {
                return;
            }

            List <float> probabilityList = GameMethod.ResolveToFloatList(info.n32Script1Rate);//获得概率集合

            for (int i = 0; i < probabilityList.Count; i++)
            {
                probabilityList[i] = (float)(probabilityList[i] - 90000) / 100f;
            }
            int           index     = GameMethod.RandProbablityIndex(probabilityList); //获得概率下标
            List <string> voiceList = GameMethod.ResolveToStrList(info.un32Script1);
            string        name      = voiceList[index];                                //获得概率下标对应的声音
            string        path      = AudioDefine.PATH_JUNGLE_MONSTER_BE_ATK_SOUND + name;

            //AudioClip clip = Resources.Load(path) as AudioClip;
            ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(path, ResourceType.ASSET);
            AudioClip    clip     = clipUnit.Asset as AudioClip;


            AudioManager.Instance.PlayHeroLinesAudio(GameObjGUID, clip);
        }
Exemple #3
0
    public ReadHeroBuyConfig(string xmlFilePath)
    {
        //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;
        ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset    xmlfile     = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("HeroBuyCfg ").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)     //XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32ID") == null)
            {
                continue;
            }

            string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("un32ID").InnerText;

            HeroBuyConfigInfo HeroBuyInfo = new HeroBuyConfigInfo();
            HeroBuyInfo.GoodsId = Convert.ToInt32(typeName);
            string un8ConsumeType = "";
            string n32Price       = "";
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "Name":
                    HeroBuyInfo.Name = Convert.ToString(xEle.InnerText);
                    break;

                case "HeroKind":
                    HeroBuyInfo.HeroKind = GameMethod.ResolveToIntList(xEle.InnerText);
                    break;

                case "un8ConsumeType":
                    un8ConsumeType = Convert.ToString(xEle.InnerText);
                    break;

                case "n32Price":
                    n32Price = Convert.ToString(xEle.InnerText);
                    break;

                case "UnlockHeroID":
                    HeroBuyInfo.UnlockHeroID = Convert.ToInt32(xEle.InnerText);
                    break;

                case "Time":
                    HeroBuyInfo.Time = Convert.ToInt32(xEle.InnerText);
                    break;

                case "DefaultSkin":
                    HeroBuyInfo.DefaultSkin = Convert.ToInt32(xEle.InnerText);
                    break;

                case "DefaultIcon":
                    HeroBuyInfo.DefaultIcon = Convert.ToString(xEle.InnerText);
                    break;

                case "OnSaleSkins":
                    HeroBuyInfo.OnSaleSkins = GameMethod.ResolveToStrList(xEle.InnerText);
                    break;

                case "bIsShowInShop":
                    HeroBuyInfo.IsShowShop = Convert.ToBoolean(Convert.ToInt32(xEle.InnerText));
                    break;

                case "bIsShowInHeroInfo":
                    HeroBuyInfo.bIsShowInHeroInfo = Convert.ToBoolean(Convert.ToInt32(xEle.InnerText));
                    break;
                }
                #endregion
            }
            HeroBuyInfo.Consume = GameMethod.ResolveToIntDict(un8ConsumeType, n32Price);
            ConfigReader.heroBuyXmlInfoDict.Add(HeroBuyInfo.GoodsId, HeroBuyInfo);
        }
    }
Exemple #4
0
    public ReadIGuideTaskConfig(string xmlFilePath)
    {
        //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;
        ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset    xmlfile     = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("UiTaskEvent").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)//(XmlNode xNode in infoNodeList)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText;

            IGuideData taskInfo = new IGuideData();
            taskInfo.TaskId = Convert.ToInt32(typeName);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "startEvent":
                    taskInfo.StartTaskEvent = Convert.ToInt32(xEle.InnerText);
                    break;

                case "endEvent":
                    taskInfo.EndTaskEvent = Convert.ToInt32(xEle.InnerText);
                    break;

                case "textpath":
                    taskInfo.TextPath = Convert.ToString(xEle.InnerText);
                    break;

                case "textpos":
                    taskInfo.TextPos = GameMethod.ResolveToVector3(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "content":
                    taskInfo.TextContent = GameMethod.ResolveToStrList(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "shakepath":
                    taskInfo.ShakePath = Convert.ToString(xEle.InnerText);
                    break;

                case "shakepos":
                    taskInfo.ShakePos = GameMethod.ResolveToVector3(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "flashpath":
                    taskInfo.FlashPath = Convert.ToString(xEle.InnerText);
                    break;

                case "flashpos":
                    taskInfo.FlashPos = GameMethod.ResolveToVector3(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "destpos":
                    taskInfo.FlashDstPos = GameMethod.ResolveToVector3(Convert.ToString(xEle.InnerText), ';');
                    break;

                case "isshield":
                    taskInfo.IsMask = (Convert.ToInt32(xEle.InnerText) == 1) ? true : false;
                    break;
                }
                #endregion
            }
            ConfigReader.iGuideDatalXmlInfoDict.Add(taskInfo.TaskId, taskInfo);
        }
    }