// public void CallBack(object obj) // { // GameStateType state = (GameStateType)obj; // SetStateTo(state); // } public void Enter() { if (mNextState == GameStateType.GS_Continue) { return; } SetStateTo(GameStateType.GS_Continue); //加载UI mUIRoot = GameMethod.LoadProgress(); LoadScene.Instance.GState = mNextState; LoadScene.Instance.OnLoadFinish += LoadFinish; //加载场景之前需要进行清除操作 BlGame.Effect.EffectManager.Instance.DestroyAllEffect(); //清除GameObjectPool数据 GameObjectPool.Instance.Clear(); //加载场景 if (mNextState == BlGame.GameState.GameStateType.GS_Play) { LoadScene.Instance.isCloseBySelf = false; string name = GetLoadMapName(); LoadScene.Instance.LoadAsignedSene("Scenes/" + name); WindowManager.Instance.ChangeScenseToPlay(mFrontScenes); } else { //返回Pvp_Login选人界面需要清除预加载信息 ReadPreLoadConfig.Instance.Clear(); LoadScene.Instance.isCloseBySelf = true; LoadScene.Instance.LoadAsignedSene("Scenes/Pvp_Login"); WindowManager.Instance.ChangeScenseToLogin(mFrontScenes); } //AudioClip clip = Resources.Load(AudioDefine.PATH_UIBGSOUND) as AudioClip; //AudioManager.Instance.PlayBgAudio(clip); ResourceUnit clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_UIBGSOUND, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; AudioManager.Instance.PlayBgAudio(clip); EventCenter.AddListener(EGameEvent.eGameEvent_ConnectServerFail, OnConnectServerFail); EventCenter.AddListener <CEvent>(EGameEvent.eGameEvent_IntoRoom, OnEvent); }
public void Enter() { if (mNextState == GameStateTypeEnum.Continue) { return; } SetStateTo(GameStateTypeEnum.Continue); //加载UI mUIRoot = GameMethod.LoadProgress(); LoadScene.Instance.GState = mNextState; //狀態賦值 LoadScene.Instance.OnLoadFinish += LoadFinish; //委託賦值 LoadFinish 封裝了設置狀態函數 //加载场景之前需要进行清除操作 Thanos.Effect.EffectManager.Instance.DestroyAllEffect(); //清除GameObjectPool数据 ObjectPool.Instance.Clear(); //加载场景 如果下一个状态是战斗状态 加载战斗场景 if (mNextState == Thanos.GameState.GameStateTypeEnum.Play) { LoadScene.Instance.isCloseBySelf = false; string name = GetLoadMapName(); LoadScene.Instance.LoadAsignedSene("Scenes/" + name); //Play UI窗口加载 WindowManager.Instance.ChangeScenseToPlay(mFrontScenes); } else { //返回Pvp_Login选人界面需要清除预加载信息 ReadPreLoadConfig.Instance.Clear(); LoadScene.Instance.isCloseBySelf = true; LoadScene.Instance.LoadAsignedSene("Scenes/Pvp_Login");//加载指定场景 //Login UI窗口加载 WindowManager.Instance.ChangeScenseToMain(mFrontScenes); } //音频播放 ResourceItem clipUnit = ResourcesManager.Instance.loadImmediate(AudioDefine.PATH_UIBGSOUND, ResourceType.ASSET); AudioClip clip = clipUnit.Asset as AudioClip; AudioManager.Instance.PlayBgAudio(clip); //事件添加 EventCenter.AddListener((Int32)GameEventEnum.ConnectServerFail, OnConnectServerFail); EventCenter.AddListener <FEvent>((Int32)GameEventEnum.IntoRoom, OnEvent); }