public void DamagePlayer(int damage) { playerStats.currentHealth -= damage; if (playerStats.currentHealth <= 0) { GameMasterScript.killPlayer(this); } statusIndicator.SetHealth(playerStats.maxHealth, playerStats.currentHealth); }
public void DamagePlayer(int damage) { playerStats.currentHealth -= damage; if (playerStats.currentHealth <= 0) { GameMasterScript.killPlayer(this); } statusIndicator.SetHealth(playerStats.maxHealth, playerStats.currentHealth); }