private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "ball")
     {
         Destroy(collision.gameObject);
         GameObject newBall = Instantiate(ballPrefab, myPad.transform.GetChild(0).transform.position, Quaternion.identity);
         newBall.GetComponent <BallScript>().SetMyPad(myPad);
         if (gameObject.tag == "Player1")
         {
             gameMaster.UpdateScore(1, 1);
         }
         else
         {
             gameMaster.UpdateScore(1, 2);
         }
     }
 }