// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); speed = 10; yForce = 10; checkpointSprite = GetComponent <SpriteRenderer>().sprite; onRing = false; colBounceBlock = false; gameManager = GameObject.Find("GameManager"); gmScript = gameManager.GetComponent <GameManagerBehaviourScript>(); if (gmScript.spawnPosition == Vector2.zero) { gmScript.spawnPosition = transform.position; } bouncyHome = GameObject.Find("BouncyHome"); bouncyHomeSRender = bouncyHome.GetComponent <SpriteRenderer>(); bouncyHome.GetComponent <CircleCollider2D>().enabled = false; bouncyHome.GetComponent <Rigidbody2D>().isKinematic = true; bouncyHome.GetComponent <AudioSource>().enabled = false; bouncyHome.GetComponent <bounceHomepage>().enabled = false; GetComponent <Collider2D>().sharedMaterial.bounciness = 0.3f; GetComponent <Collider2D>().enabled = false; GetComponent <Collider2D>().enabled = true; }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager"); gameManagerScript = gameManager.GetComponent <GameManagerBehaviourScript>(); powerUpsNum = powerUps.childCount; saveScore = false; }
// Use this for initialization void Start() { isEnable = true; gameManager = GameObject.Find("GameManager"); gameManScript = gameManager.GetComponent <GameManagerBehaviourScript>(); }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager"); gmScript = gameManager.GetComponent <GameManagerBehaviourScript>(); }