// Use this for initialization
    void Start()
    {
        rb     = GetComponent <Rigidbody2D>();
        speed  = 10;
        yForce = 10;

        checkpointSprite = GetComponent <SpriteRenderer>().sprite;

        onRing         = false;
        colBounceBlock = false;

        gameManager = GameObject.Find("GameManager");
        gmScript    = gameManager.GetComponent <GameManagerBehaviourScript>();

        if (gmScript.spawnPosition == Vector2.zero)
        {
            gmScript.spawnPosition = transform.position;
        }

        bouncyHome        = GameObject.Find("BouncyHome");
        bouncyHomeSRender = bouncyHome.GetComponent <SpriteRenderer>();
        bouncyHome.GetComponent <CircleCollider2D>().enabled = false;
        bouncyHome.GetComponent <Rigidbody2D>().isKinematic  = true;
        bouncyHome.GetComponent <AudioSource>().enabled      = false;
        bouncyHome.GetComponent <bounceHomepage>().enabled   = false;

        GetComponent <Collider2D>().sharedMaterial.bounciness = 0.3f;
        GetComponent <Collider2D>().enabled = false;
        GetComponent <Collider2D>().enabled = true;
    }
 // Use this for initialization
 void Start()
 {
     gameManager       = GameObject.Find("GameManager");
     gameManagerScript = gameManager.GetComponent <GameManagerBehaviourScript>();
     powerUpsNum       = powerUps.childCount;
     saveScore         = false;
 }
 // Use this for initialization
 void Start()
 {
     isEnable      = true;
     gameManager   = GameObject.Find("GameManager");
     gameManScript = gameManager.GetComponent <GameManagerBehaviourScript>();
 }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     gameManager = GameObject.Find("GameManager");
     gmScript    = gameManager.GetComponent <GameManagerBehaviourScript>();
 }