Awake() private méthode

private Awake ( ) : void
Résultat void
Exemple #1
0
    public void Initialize()
    {
        GameObject gameObject1 = new GameObject();
        GameObject gameObject2 = new GameObject();
        GameObject gameObject3 = new GameObject();
        GameObject gameObject4 = new GameObject();

        gameManager = gameObject2.AddComponent <GameManager>();
        gameManager.Awake();
        enemy           = gameObject1.AddComponent <Enemy>();
        wall            = gameObject3.AddComponent <Wall>();
        player          = gameObject4.AddComponent <Player>();
        gameObject4.tag = "Player";

        soundManager   = gameObject1.AddComponent <SoundManager>();
        lowPitchRange  = gameObject1.AddComponent <SoundManager>();
        highPitchRange = gameObject1.AddComponent <SoundManager>();
    }
Exemple #2
0
 static private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
 {
     instance.level++;
     instance.Awake();
 }