public void OutroFadeIn() { lerpTime += Time.deltaTime; PlayerUI.transform.Find("FillScreen").GetComponent <Image>().color = new Color(0, 0, 0, Mathf.Lerp(0, 1, lerpTime / 2.0f)); mixer.SetFloat("MasterVolume", Mathf.Lerp(0.0f, -40.0f, lerpTime / 2.0f)); if (lerpTime > 4.0f) { LoadingInstructions.SetActive(true); StartCoroutine(manager.ASyncLoadGame()); PlayerState = 0; } }