Exemple #1
0
        public void GetPlayerStocks(int gameId, int playerId)
        {
            GameLogicManager gameLogic = new GameLogicManager();

            lock (_syncRoot)
            {
                var game         = EntityStateManager.CurrentGames.FirstOrDefault(x => x.GameId == gameId);
                var player       = game.Players.FirstOrDefault(x => x.PlayerId == playerId);
                var playerStocks = player.PlayerStocks.ToList();
                foreach (var temp in playerStocks)
                {
                    temp.CurrentPrice = gameLogic.GetStockValue(gameId, temp.SectorId, temp.StockId);
                    temp.IsIncreased  = (temp.CurrentPrice > temp.BoughtPrice) ? true : false;
                    temp.Percentage   = ((temp.CurrentPrice - temp.BoughtPrice) / temp.BoughtPrice) * 100;
                    temp.Profit       = (temp.CurrentPrice * temp.Quantity) - (temp.BoughtPrice * temp.Quantity);
                }
                Clients.Client(player.ConnectionId).loadPlayerStocksList(playerStocks);
            }
        }