Exemple #1
0
    // -------------------------------------------------------------------------------------------------------------------

    private void CheckGameStart()
    {
        if (m_playersConfirmedImReady == null)
        {
            logger.Error("ERROR!!! Unexpected null reference during game start. IsInit? " + m_initialized);
            return;
        }

        //check if all expected players confirmed our gamestart message
        if (m_playersConfirmedImReady.Count == m_numberOfPlayers - 1)
        {
            //check if all expected players sent their gamestart message
            if (m_readyPlayers.Count == m_numberOfPlayers - 1)
            {
                //we are ready to start
                logger.Debug("All players are ready to start. Starting Game.");

                //we no longer need these lists
                m_playersConfirmedImReady = null;
                m_readyPlayers            = null;

                GameStart();
            }
        }
    }
Exemple #2
0
        //读取模组定义文件
        private void ReadLevelDef(string defText)
        {
            LevelDefText = defText;
            try
            {
                levelDefXmlDoc = new XmlDocument();
                levelDefXmlDoc.LoadXml(defText);

                XmlNode nodeMod = levelDefXmlDoc.SelectSingleNode("Level");
                foreach (XmlNode node in nodeMod.ChildNodes)
                {
                    switch (node.Name)
                    {
                    case "BaseInfo": ReadLevelDefBaseInfo(node); break;

                    case "Compatibility": ReadLevelDefCompatibility(node); break;
                    }
                }
            }
            catch (Exception e)
            {
                GameLogger.Error(TAG, (object)("Failed to solve LevelDef.xml : " + e.Message));
                GameLogger.Exception(e);
            }
        }
Exemple #3
0
        private void ReadLevelDefFull()
        {
            try
            {
                XmlNode nodeMod = levelDefXmlDoc.SelectSingleNode("Level");
                foreach (XmlNode node in nodeMod.ChildNodes)
                {
                    switch (node.Name)
                    {
                    case "Game": ReadLevelDefGame(node); break;

                    case "Groups": ReadLevelDefGroup(node); break;

                    case "Data": break;

                    default:
                        if (ModManager.LevelDefCustomPropertySolver.ContainsKey(node.Name))
                        {
                            ModManager.LevelDefCustomPropertySolver[node.Name](node, this);
                        }
                        break;
                    }
                }
            }
            catch (Exception e)
            {
                GameLogger.Error(TAG, (object)("Failed to solve LevelDef.xml : " + e.Message));
                GameLogger.Exception(e);
            }
        }
Exemple #4
0
    private LuaTable CreateFillTable()
    {
        LuaTable result = null;

        if (m_createTableFunc != null)
        {
            result = m_createTableFunc.callReturnTable();
            if (result == null)
            {
                throw new LuaException("must a function return table");
            }
        }
        else if (m_luaTable != null)
        {
            return(m_luaTable);
        }
        else
        {
            if (GameLogger.IsEnable)
            {
                GameLogger.Error("c# m_createTableFunc is null");
            }
        }
        return(result);
    }
        /// <summary>
        /// 初始化管理器
        /// </summary>
        /// <param name="manager">目标管理器</param>
        public void InitManager(BaseManager manager)
        {
            if (!manager.Initialized)
            {
                try
                {
                    if (!manager.InitManager())
                    {
                        GameLogger.Error("GameManager", "InitManager 失败,管理器 {0}:{1} 初始化失败", manager.GetName(), manager.GetSubName());
                        GameErrorManager.LastError = GameError.InitializationFailed;
                    }
                    else
                    {
                        manager.initialized = true;
                        manager.loadIndex   = ++loadIndex;

                        GameLogger.Log("GameManager", "{0}:{1} Inited ", manager.GetName(), manager.GetSubName());

                        CallManagerRedayCallback(manager, manager.GetNameWithSub());

                        if (GameManager.GameMediator != null)
                        {
                            GameManager.GameMediator.DispatchGlobalEvent(GameEventNames.EVENT_BASE_MANAGER_INIT_FINISHED, "*", manager.GetName(), manager.GetSubName());
                        }
                    }
                }
                catch (Exception e)
                {
                    GameLogger.Error("GameManager", (object)("管理器 " + manager.GetName() + ":" +
                                                             manager.GetSubName() + " 初始化失败: " + e.Message + "\n" + e));
                }
            }
        }
Exemple #6
0
    private void Handle_Completed(AssetOperationHandle obj)
    {
        TextAsset temp = _handle.AssetObject as TextAsset;

        if (temp != null)
        {
            try
            {
                SecurityParser sp = new SecurityParser();
                sp.LoadXml(temp.text);
                _xml = sp.ToXml();

                // 解析数据
                if (_xml != null)
                {
                    ParseData();
                }
            }
            catch (Exception ex)
            {
                GameLogger.Error($"Failed to parse xml {Location}. Exception : {ex.ToString()}");
            }
        }

        // 注意:为了节省内存这里立即释放了资源
        if (_assetRef != null)
        {
            _assetRef.Release();
            _assetRef = null;
        }

        _userCallback?.Invoke();
    }
    private void Handle_Completed(AssetOperationHandle obj)
    {
        if (_handle.AssetObject == null)
        {
            return;
        }

        Go = _handle.InstantiateObject;

        // 设置父类
        GameObject uiDesktop = UIManager.Instance.UIDesktop;

        Go.transform.SetParent(uiDesktop.transform, false);

        // 获取组件
        _manifest = Go.GetComponent <UIManifest>();
        if (_manifest == null)
        {
            GameLogger.Error($"Not found {nameof(UIManifest)} in window {WindowType}");
            return;
        }

        // 获取组件
        _canvas = Go.GetComponent <Canvas>();
        if (_canvas == null)
        {
            GameLogger.Error($"Not found {nameof(Canvas)} in window {WindowType}");
            return;
        }
        _canvas.overrideSorting = true;

        // 获取组件
        _raycaster = Go.GetComponent <GraphicRaycaster>();
        if (_raycaster == null)
        {
            GameLogger.Error($"Not found {nameof(GraphicRaycaster)} in window {WindowType}");
            return;
        }

        // 获取组件
        _childCanvas    = Go.GetComponentsInChildren <Canvas>(true);
        _childRaycaster = Go.GetComponentsInChildren <GraphicRaycaster>(true);

        // 虚函数
        if (IsPrepare == false)
        {
            IsPrepare = true;
            OnCreate();
        }

        // 最后设置是否激活
        Go.SetActive(IsOpen);

        // 通知UI管理器
        _userCallback?.Invoke(this);
    }
Exemple #8
0
        private bool OnCommandInitializeMod(string keyword, string fullCmd, string[] args)
        {
            GameMod mod = FindGameModByAssetStr(args[0]);

            if (mod == null)
            {
                GameLogger.Error(TAG, "未找到模组 {0} ", args[0]);
                return(false);
            }
            return(InitializeLoadGameMod(mod));
        }
Exemple #9
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    public void AddCommand(Command command, int playerID, int lockStepTurn, int commandsLockStepTurn)
    {
        logger.Debug("Player " + playerID + " added pending command for turn " + commandsLockStepTurn);

        int index = commandsLockStepTurn - lockStepTurn + 2;

        if ((index <= 0) || (index > (m_nofTurns - 1)))
        {
            logger.Error("WARNING!!!! Unexpected lockstepID " + commandsLockStepTurn + " received"); //TODO: Error Handling
            return;
        }

        // if command is for next turn, add for processing 3 turns away
        if (m_commands[index][playerID - 1] != null)
        {
            logger.Error("WARNING!!!! Recieved multiple commands from player " + playerID + " for turn " + commandsLockStepTurn); //TODO: Error Handling
        }
        m_commands[index][playerID - 1] = command;
        m_commandCounts[index]++;

        return;
    }
        public void AddData(int firstPK, int secondPK, ConfigData data)
        {
            long longID = firstPK;

            if (secondPK >= 0)
            {
                longID = ((long)firstPK << 32) + (long)secondPK;
            }
            if (DataMap.ContainsKey(longID))
            {
                GameLogger.Error(LOG_CHANNEL.ERROR, "Table:" + TableName + ",Has two Keys:" + firstPK + "/" + secondPK);
            }
            DataMap.Add(longID, data);
        }
Exemple #11
0
    public void Create(System.Action callback)
    {
        if (_spawnGo != null)
        {
            GameLogger.Error($"Avatar is create yet : {_avatarTable.Id}");
            return;
        }

        _callback = callback;

        // 对象池
        _spawnGo            = GameObjectPoolManager.Instance.Spawn(GetModelName());
        _spawnGo.Completed += SpawnGo_Completed;
    }
Exemple #12
0
 private void DoInitUICore(LuaTable bind)
 {
     m_bindTable = bind;
     if (m_bindTable == null)
     {
         if (GameLogger.IsEnable)
         {
             GameLogger.Error("m_bindTable is nil");
         }
         return;
     }
     Init(m_bindTable);
     m_bindTable.Set("_grid", m_grid);
     m_bindTable.Set("_core", this);
 }
Exemple #13
0
        //加载基础信息
        private bool LoadBaseInfo()
        {
            bool hasDefFile = false;

            //在zip中加载LevelDef
            ZipInputStream zip = ZipUtils.OpenZipFile(FilePath);
            ZipEntry       theEntry;

            while ((theEntry = zip.GetNextEntry()) != null)
            {
                if (theEntry.Name == "/LevelDef.xml" || theEntry.Name == "LevelDef.xml")
                {
                    hasDefFile = true;
                    LoadLevelDefInZip(zip, theEntry);
                }
                else if (theEntry.Name == "/" + Logo || theEntry.Name == Logo)
                {
                    LoadLogoInZip(zip, theEntry);
                }
            }
            zip.Close();
            zip.Dispose();

            if (!hasDefFile)
            {
                GameLogger.Error(TAG, "加载模组包失败,未找到 LevelDef.xml");
                GameErrorManager.LastError = GameError.InitializationFailed;

                LoadStatus = GameModStatus.InitializeFailed;
                LoadError  = "未找到 ModDef.xml";

                return(false);
            }

            //检查兼容性
            if (LevelCompatibilityInfo.MinVersion > GameConst.GameBulidVersion)
            {
                GameLogger.Error(TAG, "加载模组包失败,关卡与游戏版本不兼容");
                GameErrorManager.LastError = GameError.BadMod;

                LoadStatus = GameModStatus.BadMod;
                LoadError  = "关卡与游戏版本不兼";

                return(false);
            }

            return(true);
        }
Exemple #14
0
        /// <summary>
        /// 生成 垂直自动布局
        /// </summary>
        /// <param name="name">布局名称</param>
        /// <param name="template">UI模板</param>
        /// <param name="handlers">接收器模板</param>
        /// <returns></returns>
        public UILayout BuildLayoutByTemplate(string name, string templateXml, Dictionary <string, GameHandler> handlers, string[] initialProps)
        {
            if (string.IsNullOrEmpty(templateXml))
            {
                GameLogger.Error(TAG, "BuildLayoutByTemplate {0} failed, templateXml is Empty", name);
                GameErrorManager.LastError = GameError.ParamNotProvide;
                return(null);
            }

            XmlDocument xmlDocument = new XmlDocument();

            xmlDocument.LoadXml(templateXml);

            return(BuildLayoutByTemplateInternal(name, xmlDocument.DocumentElement,
                                                 handlers, null, null, initialProps));
        }
Exemple #15
0
        /// <summary>
        /// 加载模组包
        /// </summary>
        /// <param name="packagePath">模组包路径</param>
        /// <param name="initialize">是否立即初始化模组包</param>
        /// <returns>返回模组包UID</returns>
        public GameMod LoadGameMod(string packagePath, bool initialize = true)
        {
            GameMod mod = FindGameModByPath(packagePath);

            if (mod != null)
            {
                GameLogger.Warning(TAG, "Mod \"{0}\" already registered, skip", packagePath);
                return(mod);
            }

            //路径处理
            if (StringUtils.IsUrl(packagePath))
            {
                GameLogger.Error(TAG, "不支持从 URL 加载模组包 \"{0}\" ,请将其先下载至 streamingAssetsPath 后再加载。", packagePath);
                return(null);
            }
            //处理路径至mod文件夹路径
            if (!File.Exists(packagePath) && !GamePathManager.IsAbsolutePath(packagePath))
            {
                packagePath = GamePathManager.GetResRealPath("mod", packagePath);
            }
            if (!File.Exists(packagePath))
            {
                GameLogger.Error(TAG, "Mod file \"{0}\" not exists", packagePath);
                return(null);
            }

            mod = new GameMod(packagePath, this);
            if (!mod.Init())
            {
                return(null);
            }
            if (!gameMods.Contains(mod))
            {
                gameMods.Add(mod);
            }

            GameManager.GameMediator.DispatchGlobalEvent(GameEventNames.EVENT_MOD_REGISTERED, "*", mod.PackageName, mod);
            GameLogger.Log(TAG, "Register mod \"{0}\"", packagePath);

            if (initialize)
            {
                mod.Load(this);
            }

            return(mod);
        }
Exemple #16
0
        public bool DoPreInit()
        {
            if (preIinitialized)
            {
                return(true);
            }

            preIinitialized = true;
            InitPre();

            if (IsLuaModul && luaObjectHost == null)
            {
                GameLogger.Error(GetFullName(), "LuaModul can oly use when GameLuaObjectHost is bind ! ");
                return(false);
            }
            return(DoInitStore());
        }
Exemple #17
0
        private void LoadLogoInZip(ZipInputStream zip, ZipEntry theEntry)
        {
            try
            {
                Texture2D    texture2D = new Texture2D(128, 128);
                MemoryStream ms        = ZipUtils.ReadZipFileToMemory(zip);
                texture2D.LoadImage(ms.ToArray());
                ms.Close();
                ms.Dispose();

                LevelLogo = Sprite.Create(texture2D, new Rect(Vector2.zero, new Vector2(texture2D.width, texture2D.height)), new Vector2(0.5f, 0.5f));
            }
            catch (Exception e)
            {
                LevelLogo = null;
                GameLogger.Error(TAG, "在加载关卡的 Logo {0} 失败\n错误信息:{1}", Logo, e.ToString());
            }
        }
Exemple #18
0
 public void CreateScrollView(int dataCount, LuaFunction createTableFunc, LuaTable data)
 {
     try {
         if (!m_initiated)
         {
             InitPosAndScroll();
         }
         Clear();
         SlotData(dataCount);
         m_createTableFunc = createTableFunc;
         dataTable         = data;
         ResetToBegin();
     }
     catch (Exception e) {
         if (GameLogger.IsEnable)
         {
             GameLogger.Error(e.ToString());
         }
     }
 }
Exemple #19
0
        /// <summary>
        /// Get data from a store and casts the type for you.
        /// This assumes you know what the type is.
        /// </summary>
        /// <typeparam name="T">The type to cast the data to.</typeparam>
        /// <param name="type">The game data type.</param>
        /// <param name="dataName">Name of the data to load.</param>
        /// <returns>The game data, or null if not found.</returns>
        public static T Get <T>(GameDataType type, string dataName) where T : class
        {
            object data = Get(type, dataName);

            T dataCasted = data as T;

            if (dataCasted != null)
            {
                return(dataCasted);
            }
            else if (data != null)
            {
                GameLogger.Error("Found game data '{0}' in {1} but could not load as type '{2}'", dataName, type.ToString(), typeof(T).Name);
            }
            else
            {
                GameLogger.Error("Failed to load game data from store. Store = '{0}'. Data = '{1}'.", type.ToString(), dataName);
            }

            return(default(T));
        }
    public void Create(GameWorld world, int avatarID, Vector3 pos, Vector3 rot)
    {
        if (Root != null)
        {
            GameLogger.Error("EntityObject is create yet.");
            return;
        }

        World = world;

        // 创建Avatar
        Avatar = new EntityAvatar(this, avatarID);
        Avatar.Create(OnAvatarLoad);

        // 创建游戏对象
        Root = new GameObject($"Entity{EntityID}");
        Root.transform.position = pos;
        Root.transform.rotation = Quaternion.Euler(rot);

        OnCreate();
    }
Exemple #21
0
        private void InitCommands()
        {
            commands = new List <CmdItem>();

            //注册基础内置命令
            RegisterCommand("quit", (keyword, fullCmd, args) =>
            {
                GameManager.QuitGame();
                return(true);
            }, 0, "退出游戏");
            RegisterCommand("echo", (keyword, fullCmd, args) =>
            {
                GameLogger.Log(TAG, "[echo] " + fullCmd.Substring(3));
                return(true);
            }, 1, "[any] 测试");
            RegisterCommand("lua", (keyword, fullCmd, args) =>
            {
                LuaSvr.mainState.doString(fullCmd.Substring(3));
                return(true);
            }, 1, "[any] 运行 LUA 命令");
            RegisterCommand("fps", (keyword, fullCmd, args) =>
            {
                int fpsVal = 0;
                if (args.Length >= 1)
                {
                    if (int.TryParse(args[0], out fpsVal) && fpsVal > 0 && fpsVal < 120)
                    {
                        fPSManager.ForceSetFps(fpsVal);
                    }
                    else
                    {
                        GameLogger.Error(TAG, "错误的参数:{0}", args[0]);
                    }
                }
                GameLogger.Error(TAG, "Application.targetFrameRate = {0}", Application.targetFrameRate);
                return(true);
            }, 0, "[targetFps:int] 获取或设置 targetFrameRate");
            RegisterCommand("help", OnCommandHelp, 1, "显示命令帮助");
        }
Exemple #22
0
        //初始化
        internal bool Init()
        {
            if (IsEditorPack)
            {
                inited = true;
            }
            if (inited)
            {
                return(true);
            }

            if (FileUtils.TestFileIsZip(FilePath))
            {
                inited = true;
                return(LoadBaseInfo());
            }

            //文件格式不支持
            GameErrorManager.LastError = GameError.BadFileType;
            GameLogger.Error(TAG, "Level package not support {0}", FilePath);
            return(false);
        }
Exemple #23
0
    public void Execute()
    {
        System.Object objectToCommand;

        // Some commands does not operate on an object...
        if (objectNameToCommand == "")
        {
            objectToCommand = null;
        }
        else
        {
            objectToCommand = CommandableDictionary.instance.get(objectNameToCommand);

            if (objectToCommand == null)
            {
                logger.Error("Could not find commandable object " + objectNameToCommand);
                return;
            }
        }

        Perform(objectToCommand);
    }
Exemple #24
0
        private bool OnCommandShowModAssets(string keyword, string fullCmd, string[] args)
        {
            GameMod mod = FindGameModByAssetStr(args[0]);

            if (mod == null)
            {
                GameLogger.Error(TAG, "未找到模组 {0} ", args[0]);
                return(false);
            }

            if (mod.LoadStatus == GameModStatus.InitializeSuccess && mod.AssetBundle != null)
            {
                StringBuilder sb          = new StringBuilder();
                string[]      paths       = mod.AssetBundle.GetAllAssetNames();
                string[]      scensePaths = mod.AssetBundle.GetAllScenePaths();
                sb.Append("\n<size=16>Asset Names:  </size>(" + paths.Length + ")\n");
                foreach (string s in paths)
                {
                    sb.Append(s);
                    sb.Append("\n");
                }
                sb.Append("<size=16>Scene Paths:  </size>(" + scensePaths.Length + ")\n");
                foreach (string s in scensePaths)
                {
                    sb.Append(s);
                    sb.Append("\n");
                }
                GameLogger.Log(TAG, sb.ToString());
            }
            else
            {
                GameLogger.Error(TAG, "指定模组未初始化或初始化失败");
            }

            return(true);
        }
Exemple #25
0
        /// <summary>
        /// 创建预制的天空盒
        /// </summary>
        /// <param name="s">天空盒名字,(必须是 A~K ,对应原版游戏11个天空)</param>
        /// <returns>返回创建好的天空盒材质</returns>
        public static Material MakeSkyBox(string s)
        {
            if (ModManager == null)
            {
                ModManager = (IModManager)GameManager.GetManager("ModManager");
            }
            if (skyAssetPack == null)
            {
                skyAssetPack = ModManager.FindGameMod("core.assets.skys");
            }
            if (skyAssetPack == null)
            {
                GameLogger.Error(TAG, "MakeSkyBox failed because skybase pack core.assets.skys not load !");
                return(null);
            }

            Texture SkyLeft  = skyAssetPack.GetAsset <Texture>("Sky_" + s + "_Left.BMP");
            Texture SkyRight = skyAssetPack.GetAsset <Texture>("Sky_" + s + "_Right.BMP");
            Texture SkyFront = skyAssetPack.GetAsset <Texture>("Sky_" + s + "_Front.BMP");
            Texture SkyBack  = skyAssetPack.GetAsset <Texture>("Sky_" + s + "_Back.BMP");
            Texture SkyDown  = skyAssetPack.GetAsset <Texture>("Sky_" + s + "_Down.BMP");

            return(MakeCustomSkyBox(SkyLeft, SkyRight, SkyFront, SkyBack, SkyDown, null));
        }
Exemple #26
0
        // Init and get
        // ===========================

        private bool LuaInit()
        {
            if (GameMod == null)
            {
                if (string.IsNullOrEmpty(LuaModName))
                {
                    GameLogger.Error(TAG + ":" + Name, "LuaObject {0} load error :  LuaModName not provide ", Name);
                    GameErrorManager.LastError = GameError.ParamNotProvide;
                    return(false);
                }

                GameMod = ModManager.FindGameMod(LuaModName);

                if (GameMod == null)
                {
                    GameLogger.Error(TAG + ":" + Name, "LuaObject {0} load error :  LuaModName not found : {1}", Name, LuaModName);
                    GameErrorManager.LastError = GameError.NotRegister;
                    return(false);
                }

                GameMod.AddeLuaObject(this);

                _PackageName = GameMod.PackageName;

                if (CreateStore)
                {
                    Store = GameManager.GameMediator.RegisterGlobalDataStore(PackageName + ":" + Name);
                }
                if (CreateActionStore)
                {
                    ActionStore = GameManager.GameMediator.RegisterActionStore(PackageName + ":" + Name);
                }

                LuaState = GameMod.ModLuaState;
                if (LuaState == null)
                {
                    GameLogger.Error(TAG + ":" + Name, "LuaObject {0} load error :  Mod can not run : {1}", Name, LuaModName);
                    GameErrorManager.LastError = GameError.ModCanNotRun;
                    return(false);
                }
            }

            LuaFunction classInit = GameMod.RequireLuaClass(LuaClassName);

            if (classInit == null)
            {
                GameLogger.Error(TAG + ":" + Name, "LuaObject {0} load error : class not found : {1}", Name, LuaClassName);
                GameErrorManager.LastError = GameError.ClassNotFound;
                return(false);
            }

            object o = classInit.call();

            if (o != null && o is LuaTable)
            {
                self = o as LuaTable;
            }
            else
            {
                GameLogger.Error(TAG + ":" + Name, "LuaObject {0} load error : table not return ", Name);
                GameErrorManager.LastError = GameError.NotReturn;
                return(false);
            }

            InitLuaInternalVars();
            InitLuaVars(); //初始化引入参数
            //调用其他LUA初始化脚本
            SendMessage("OnInitLua", gameObject, SendMessageOptions.DontRequireReceiver);
            InitLuaEvents();
            return(true);
        }
Exemple #27
0
        private UILayout BuildLayoutByTemplateInternal(string name, XmlNode templateXml,
                                                       Dictionary <string, GameHandler> handlers,
                                                       UILayout parent, UILayout root, string[] initialProps)
        {
            //实例化UI预制体
            string     prefabName = templateXml.Name;
            GameObject prefab     = UIManager.FindRegisterElementPrefab(prefabName);

            if (prefab == null)
            {
                GameLogger.Log(TAG, "BuildLayoutByTemplate failed, not found prefab {0}", prefabName);
                GameErrorManager.LastError = GameError.PrefabNotFound;
                return(null);
            }

            //获取预制体上的脚本
            UILayout ilayout = prefab.GetComponent <UILayout>();

            if (ilayout == null) //该方法必须实例化UI容器
            {
                GameLogger.Error(TAG, "BuildLayoutByTemplate with prefab {0} failed, root must be a container", prefabName);
                GameErrorManager.LastError = GameError.MustBeContainer;
                return(null);
            }

            GameObject newCon = GameCloneUtils.CloneNewObjectWithParent(prefab,
                                                                        parent == null ? UIManager.UIRoot.transform : parent.RectTransform);

            ilayout = newCon.GetComponent <UILayout>();
            ilayout.DoCallStart();
            ilayout.LayoutLock();
            ilayout.RectTransform = newCon.GetComponent <RectTransform>();
            UIAnchorPosUtils.SetUIPivot(ilayout.RectTransform, UIPivot.TopCenter);
            ilayout.RectTransform.anchoredPosition = Vector2.zero;

            if (root == null)
            {
                root = ilayout;
                root.IsRootLayout = true;
            }

            GameObject newEle    = null;
            UIElement  uIElement = null;

            //子元素
            for (int i = 0, c = templateXml.ChildNodes.Count; i < c; i++)
            {
                string eleName = "";
                //xml 属性读取
                XmlNode eleNode = templateXml.ChildNodes[i];
                foreach (XmlAttribute a in eleNode.Attributes)
                {
                    if (a.Name.ToLower() == "name")
                    {
                        eleName = a.Value;
                    }
                }

                //预制体
                prefab = UIManager.FindRegisterElementPrefab(eleNode.Name);
                if (prefab == null)
                {
                    GameLogger.Error(TAG, "BuildLayoutByTemplate failed, not found prefab {0}", prefabName);
                    continue;
                }
                if (prefab.GetComponent <UILayout>() != null)                                                                    //这是UI容器
                {
                    UILayout newLayout = BuildLayoutByTemplateInternal(eleName, eleNode, handlers, ilayout, root, initialProps); //递归构建

                    uIElement = newLayout;
                    uIElement.rootContainer = root;
                    uIElement.Name          = eleName;
                }
                else
                {
                    //构建子元素
                    newEle = GameCloneUtils.CloneNewObjectWithParent(prefab, ilayout.RectTransform, eleName);

                    uIElement = newEle.GetComponent <UIElement>();
                    uIElement.RectTransform = newEle.GetComponent <RectTransform>();
                    uIElement.DoCallStart();
                    uIElement.Init(eleNode);
                    uIElement.rootContainer = root;
                    uIElement.Name          = eleName;
                }

                //初始化
                InitiazeChildElement(uIElement, handlers, initialProps);

                //添加元素
                ilayout.AddElement(uIElement, false);
            }

            ilayout.Init(templateXml); //容器的XML读取
            InitiazeChildElement(ilayout, handlers, initialProps);
            ilayout.LayoutUnLock();
            ilayout.PostDoLayout();

            if (root == ilayout)
            {
                ilayout.DoLayout();
            }

            return(ilayout);
        }
Exemple #28
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 public static void SetLastErrorAndLog(GameError code, string tag, string message)
 {
     LastError = code;
     GameLogger.Error(tag, message);
 }
Exemple #29
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 /// <summary>
 /// 设置错误码并打印日志
 /// </summary>
 /// <param name="code">错误码</param>
 /// <param name="tag">TAG</param>
 /// <param name="message">错误信息</param>
 /// <param name="param">日志信息</param>
 public static void SetLastErrorAndLog(GameError code, string tag, string message, params object[] param)
 {
     LastError = code;
     GameLogger.Error(tag, message, param);
 }