Exemple #1
0
        private static Color _colorBg = new Color(136, 136, 136);  //#888888
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(_colorBg);

            // TODO: Add your drawing code here
            switch (Global.RunState)
            {
            case RunState.Init:
                GameListLoader.Draw(spriteBatch, gameTime);
                break;

            case RunState.Run:
                GameLoader.Draw(spriteBatch, gameTime);
                break;

            default:
                break;
            }

            base.Draw(gameTime);
        }