private void PlaceTowerMarkers() { var placeableTiles = GameLevel.GetAllTilesOfType(LevelTileType.Placeable); foreach (Vector2D tile in placeableTiles) { GameLevel.buildSpotMarkers.Add(new Billboard(new Vector3D(tile, 0.01f), Size.One, ContentLoader.Load <Material>("TowerBuildingSpotMat"), BillboardMode.Ground)); } }