private void PlaceTowerMarkers()
        {
            var placeableTiles = GameLevel.GetAllTilesOfType(LevelTileType.Placeable);

            foreach (Vector2D tile in placeableTiles)
            {
                GameLevel.buildSpotMarkers.Add(new Billboard(new Vector3D(tile, 0.01f), Size.One,
                                                             ContentLoader.Load <Material>("TowerBuildingSpotMat"), BillboardMode.Ground));
            }
        }