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C# (CSharp) GameLevel.AddJoint Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GameLevel
Méthode/Fonction:
AddJoint
Exemples au hotexamples.com:
1
C# (CSharp) GameLevel.AddJoint - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameLevel.AddJoint
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
DoForAllPlayers(14)
AddParticle(8)
GetMode(8)
GetIntersectingEntities(6)
GetIntersectingPlayers(6)
GameOver(3)
Draw(3)
AddObject(3)
GetMaxPlayers(3)
CenterCameraOnPlayer(3)
GetBlock(2)
GetAllPlayers(2)
GetGameLevelMission(2)
GetGamePlayerCount(2)
CreateInstance(2)
CreateEntity(2)
GetIntersectingTiles(2)
GetMapSize(2)
GetNewEntityOffsets(2)
AddBullet(2)
AddCreepWaveToWaveGenerator(2)
GetLevelData(1)
LoadFromSource(1)
GetCurrentTarget(1)
GetDeck(1)
GetFormula(1)
GetIndex(1)
GetPath(1)
GetMap(1)
GetIntersectingBonuses(1)
GetIntersectingBullets(1)
GetNonDraggableIntersectingEntities(1)
GetNextEvent(1)
GetBlockContainer(1)
AddBlock(1)
GetAllTilesOfType(1)
ChangleBlockType(1)
AddEntity(1)
AddJoint(1)
AddPendingTask(1)
AddPlayer(1)
AttemptHit(1)
Begin(1)
BlockCounter(1)
BlockDestroyed(1)
CalcEndOfGame(1)
Close(1)
GenerateLevel(1)
CollectStar(1)
DeepCopy(1)
Méthodes fréquemment utilisées
DoForAllPlayers (14)
AddParticle (8)
GetMode (8)
GetIntersectingEntities (6)
GetIntersectingPlayers (6)
GameOver (3)
Draw (3)
AddObject (3)
GetMaxPlayers (3)
CenterCameraOnPlayer (3)
Méthodes fréquemment utilisées
GetBlock (2)
GetAllPlayers (2)
GetGameLevelMission (2)
GetGamePlayerCount (2)
CreateInstance (2)
CreateEntity (2)
GetIntersectingTiles (2)
GetMapSize (2)
GetNewEntityOffsets (2)
AddBullet (2)
AddCreepWaveToWaveGenerator (2)
GetLevelData (1)
LoadFromSource (1)
GetCurrentTarget (1)
GetDeck (1)
GetFormula (1)
GetIndex (1)
GetPath (1)
GetMap (1)
GetIntersectingBonuses (1)
Méthodes fréquemment utilisées
AddCreepWaveToWaveGenerator (2)
GetLevelData (1)
LoadFromSource (1)
GetCurrentTarget (1)
GetDeck (1)
GetFormula (1)
GetIndex (1)
GetPath (1)
GetMap (1)
GetIntersectingBonuses (1)
GetIntersectingBullets (1)
GetNonDraggableIntersectingEntities (1)
GetNextEvent (1)
GetBlockContainer (1)
AddBlock (1)
GetAllTilesOfType (1)
ChangleBlockType (1)
AddEntity (1)
AddJoint (1)
AddPendingTask (1)
AddPlayer (1)
AttemptHit (1)
Begin (1)
BlockCounter (1)
BlockDestroyed (1)
CalcEndOfGame (1)
Close (1)
GenerateLevel (1)
CollectStar (1)
DeepCopy (1)
Méthodes fréquemment utilisées
GetIntersectingBullets (1)
GetNonDraggableIntersectingEntities (1)
GetNextEvent (1)
GetBlockContainer (1)
AddBlock (1)
GetAllTilesOfType (1)
ChangleBlockType (1)
AddEntity (1)
AddJoint (1)
AddPendingTask (1)
AddPlayer (1)
AttemptHit (1)
Begin (1)
BlockCounter (1)
BlockDestroyed (1)
CalcEndOfGame (1)
Close (1)
GenerateLevel (1)
CollectStar (1)
DeepCopy (1)
DoForPlayersIn (1)
DodgedBird (1)
DodgedShard (1)
Equals (1)
Exit (1)
AddBonus (1)
Generate (1)
getField (1)
Exemple #1
0
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public void Execute() { _gameLevel.AddJoint(_joint); _gameLevel.World.ProcessChanges(); }
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