void _OnGameInit(GameInitEvent evt) { mainCamera = GameObject.Find("Main Camera").GetComponent <MonoMainCamera>(); player = Instantiate(playerPrefab); playerCtl = player.GetComponent <MonoPlayer>(); InputUtil.Init(); mainCamera.target = player.transform; EventBus.Post(new CameraPositionResetEvent()); }
private void _OnGameInit(GameInitEvent ev) { GameContext.Instance.playerCtl.disableControlCount.Add(CTRL_KEY); }
private void GameInit(GameInitEvent ev) { Refresh(); }