Esempio n. 1
0
    void _OnGameInit(GameInitEvent evt)
    {
        mainCamera = GameObject.Find("Main Camera").GetComponent <MonoMainCamera>();
        player     = Instantiate(playerPrefab);
        playerCtl  = player.GetComponent <MonoPlayer>();

        InputUtil.Init();

        mainCamera.target = player.transform;
        EventBus.Post(new CameraPositionResetEvent());
    }
Esempio n. 2
0
 private void _OnGameInit(GameInitEvent ev)
 {
     GameContext.Instance.playerCtl.disableControlCount.Add(CTRL_KEY);
 }
 private void GameInit(GameInitEvent ev)
 {
     Refresh();
 }