public PlayerTierInfo GetPlayerTier(int?PlayerID)
        {
            PlayerTierInfo playerTier = null;

            try
            {
                GameInfoContext gameInfoContext = new GameInfoContext();
                playerTier = gameInfoContext.GetPlayerTier(PlayerID);
                if (playerTier == null)
                {
                    _logger.InfoFormat(playerTier, "No PlayerTier has found.", "GetPlayerTier");
                }
                else
                {
                    _logger.InfoFormat(playerTier, "PlayerTier has found.", "GetPlayerTier");
                }
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat(ex.TargetSite, ex.Message, ex.Source, "GetPlayerTier");
            }
            return(playerTier);
        }