public int HandlePacket(ClientBase client, GamePacket packet)
        {
            int clientID = packet.ReadInt();

            LoginInfo info = new LoginInfo();

            info.PlayerID = packet.PlayerID;

            GamePlayer player = new GamePlayer(info, client as GameClient);

            player.ClientID = clientID;

            player.Logined();

            GameGlobal.PlayerMgr.Add(player.PlayerID, player);

            GameGlobal.CheckMaxClientCount();

            return(0);
        }