Exemple #1
0
 static public int get_str_val(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg self = (GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.str_val);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg o;
         o = new GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int set_str_val(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg self = (GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg)checkSelf(l);
         string v;
         checkType(l, 2, out v);
         self.str_val = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int set_val_type(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg self = (GameFrameworkMessage.Msg_CRC_StoryMessage.MessageArg)checkSelf(l);
         GameFrameworkMessage.ArgType v;
         checkEnum(l, 2, out v);
         self.val_type = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }