private void PolygonCollider_OnCollide(GameFraemwork.Collisions.PolygonColliderObject collider) { if (collider.Tag == "Bullet") { scene.Score += 10; SetActive(false); } }
private void PolygonCollider_OnCollide(GameFraemwork.Collisions.PolygonColliderObject actor) { SetActive(false); }