Exemple #1
0
    async UniTaskVoid Init()
    {
        var localUrl =
            $"file://{Path.GetFullPath(Path.Combine(Application.dataPath, localBaseCfgURL))}{Path.DirectorySeparatorChar}";

#if !UNITY_EDITOR
        useRemoteConfigs = true;
#endif

//        PlayerPrefs.SetString(_baseUrlKey, useRemoteConfigs ? remoteBaseCfgURL : localUrl);
//        PlayerPrefs.SetString(_charCfgUrlKey, charactersCfgURL);
//        PlayerPrefs.SetString(_userCfgUrlKey, userCfgURL);
//        PlayerPrefs.SetString(_cosmeticsCfgUrlKey, cosmeticsCfgURL);
//        PlayerPrefs.SetString(_questsCfgUrlKey, questsCfgURL);
//        PlayerPrefs.SetString(_lootboxCfgUrlKey, lootboxesCfgURL);
//        PlayerPrefs.Save();

        // await LoadConfigs();

#if UNITY_EDITOR || UNITY_STANDALONE_WIN
        {
            //GraphicsSettings.renderPipelineAsset = Resources.Load<RenderPipelineAsset>("Settings/LWRP-HighQuality");
        }
#else
        {
            //TODO: graphics settings

            var screenWidth  = Screen.currentResolution.width;
            var screenHeight = Screen.currentResolution.height;

            Screen.SetResolution(screenWidth / 2, screenHeight / 2, true);


            //GraphicsSettings.renderPipelineAsset = Resources.Load<RenderPipelineAsset>("Settings/LWRP-MediumQuality");
            Application.targetFrameRate = targetFrameRate;
            //QualitySettings.vSyncCount = 0;
        }
#endif

        var console = Instantiate(debugConsolePrefab);

        try
        {
            await BundlesManagerUtils.ResourcesUpToDate(updateBundles);
        }
        catch (Exception e)
        {
            UIManager.Popup <InfoPopup>().Text("Can't update data").Show();
        }
        finally
        {
            GameFlow.Init();
            GameFlow.MainMenu();
            //await GameFlow.Login(await LocalUser.GetLogin(), LocalUser.GetPassword());
        }
    }